Deck ID: 22056
Author: Dunya "Hardpack" Ertan
Title: Watos revenge
Side: Dark
Date Published: 2002-03-11
Description:
This is a anti dueling deck
Rating:
4.0
Cards:
'Starting
no money, no parts no deal
wattos junkyard
Mos espa
podrace arena
boonta eve podrace
watto’s box
sebulba’s podracer
Blue cards
Blizzard 4 x2
blizzard 1
tempest 5
tempest 3
tempest scout x5
jabbs space crusier
zukuss in mist hunter
ig-88-ig2000
mauls ship
bossk in hound tooth
Red cards
pod racer collsion x6
start your engines
reactor terminal
suprise assualt
phanton menace
tatooine occuaption x2
twilek advisor x3
neimodian advisor x3
green cards
Intruder missile x5
Characters
Admiral ozzel
dengar with blaster carbine
wato
colonel davod jon
boba fett bounty hunter x2
grand moff tarkin
darth vader with stick x2
maul with stick x2
grand admiral thrawn
dr evazan combo
4 lom with gun
stormtrooper garrison x2
'
Strategy: '
Edit I forgot to add in tattoine system. Please keep in mind that neo-advi is in there for the system. ALso add in fear is my ally for the starting effect. I think everyone would start with this but still add in. Thank you
This is a very powerful deck in stradegy wise. It uses time and force loss for a win.
There are two things i need to adress.
Why is there one wato? Real simple In any vehicle he is safe. He can only be pulled out ones during a game. So dont lose him at all. I have 7+ vehicles in here so there is no reason he should be lost. They dont get a destiny in watos junkyard.
Secondly Why no other force activation? Well never need it. I started with 6 force by your self in first turn. U can pull tatoonie system with advisors and establish tatooine occupation. Most of the characters can go down for 3 or 5 for no need to worry about
First turn Activate and start the race. Pull wato and deploy him and a scout or a character down for quick flip. Move the character over for help the wato.
Second turn do the same thing but try to get to the tatooine system out and maul there with ship for drain of two
This is a powerful deck. It is currently 14-0 in current play. Won me the last 4 tournament with commanding differnce of 22.
Winning the podrace is the key. Force loss of 11 and loss of 2 a turn will kill them.
thank you '