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Watos revenge

    Deck ID: 22056

    Author: Dunya "Hardpack" Ertan

    Title: Watos revenge

    Side: Dark

    Date Published: 2002-03-11

    Description:
    This is a anti dueling deck

    Rating:
    4.0

    Cards:

    'Starting

    no money, no parts no deal

    wattos junkyard

    Mos espa

    podrace arena

    boonta eve podrace

    watto’s box

    sebulba’s podracer


    Blue cards

    Blizzard 4 x2

    blizzard 1

    tempest 5

    tempest 3

    tempest scout x5

    jabbs space crusier

    zukuss in mist hunter

    ig-88-ig2000

    mauls ship

    bossk in hound tooth


    Red cards

    pod racer collsion x6

    start your engines

    reactor terminal

    suprise assualt

    phanton menace

    tatooine occuaption x2

    twilek advisor x3

    neimodian advisor x3


    green cards

    Intruder missile x5


    Characters

    Admiral ozzel

    dengar with blaster carbine

    wato

    colonel davod jon

    boba fett bounty hunter x2

    grand moff tarkin

    darth vader with stick x2

    maul with stick x2

    grand admiral thrawn

    dr evazan combo

    4 lom with gun

    stormtrooper garrison x2




    '

    Strategy: '

    Edit I forgot to add in tattoine system. Please keep in mind that neo-advi is in there for the system. ALso add in fear is my ally for the starting effect. I think everyone would start with this but still add in. Thank you


    This is a very powerful deck in stradegy wise. It uses time and force loss for a win.


    There are two things i need to adress.


    Why is there one wato? Real simple In any vehicle he is safe. He can only be pulled out ones during a game. So dont lose him at all. I have 7+ vehicles in here so there is no reason he should be lost. They dont get a destiny in watos junkyard.


    Secondly Why no other force activation? Well never need it. I started with 6 force by your self in first turn. U can pull tatoonie system with advisors and establish tatooine occupation. Most of the characters can go down for 3 or 5 for no need to worry about


    First turn Activate and start the race. Pull wato and deploy him and a scout or a character down for quick flip. Move the character over for help the wato.


    Second turn do the same thing but try to get to the tatooine system out and maul there with ship for drain of two



    This is a powerful deck. It is currently 14-0 in current play. Won me the last 4 tournament with commanding differnce of 22.


    Winning the podrace is the key. Force loss of 11 and loss of 2 a turn will kill them.


    thank you '

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