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Pretty Pretty Princess

    Deck ID: 222

    Author: Ryan "XjedeyeX" Fojtik

    Title: Pretty Pretty Princess

    Side: Light

    Date Published: 1999-08-23

    Description:
    Use Death Star Plans, Spys, and Mains with Sabers to smack down characters so they dont come back.. rescue the whench as fast as possible

    Rating:
    4.0

    Cards:

    'Start (8)
    Rescue the Princess
    DSDetention Block Corridor
    DSDocking Bay
    Y4Massasi War Room
    Y4Docking Bay
    Princess Organa
    The Signal
    Wise Advice

    Locations (6)
    Kessel
    TatooineCantina
    Cloud CityLower Corridor
    Cloud CityCarbonite Chamber
    Y4Messasi Ruins
    Y4Messasi Headquarters

    Vehicles(2)
    Lift Tube x2

    Characters (19)
    Obiwan w/lightsaber x2
    Luke w/lightsaber x2
    Han w/blaster x2
    Chewbacca
    Orrimarko
    Melaas
    Bo Shek
    Kal Fal Cndros
    Biggs Darklighter
    Derek 'Hobbie' Klivian
    Jeroem Webb
    Commander Vandeen Willard
    8D8
    Bothan Spy x3

    Starships(5)
    Millenium Falcon
    Tantive IV
    Spiral
    Red Leader in Red 1
    Gold Leader in Gold 1

    Interrupts (9)
    Twi lek Advisor x2
    Im Here To Rescue You x3
    Shocking Information
    Clash Of Sabers
    Glancing Blow
    Courage Of a Skywalker

    Effects (11)
    Insurrection
    Bacta Tank
    Battle Plan
    Death Star Plans x3
    Whatre You Tryin to Push on Us
    Do or Do Not
    Reflection
    Traffic Control
    Ultimatum

    '

    Strategy: '

    Ok, this is my shot at a rescue the princess deck based on a couple versions that ive seen in here and the version my brother plays that is slightly more retreival based (uses baragwins and On the Edge with tracked destinies), except that this one is a little bit better shored up than the other ones against the more popular kinds of decks.. first of all, this deck succeeds based on when its flipped, the opponents characters are removed from the game, never to come back.. so against the drazin engine, bye drazin, against Vader+Tarkin, one EPP saber, and you never have to worry about vader again, add in the +2 to attrition EVERYWHERE, and the high overall destiny of the deck, especially in the late game, and youve got things dying all over the place.. when you fight in space, track a couple 6s, and they lose 14 from the site every turn, when youre on the ground, saber and shoot everything while keeping the bacta tank up and running... included is protection from duels in the form of high destiny (track 2 6s and watch vader go bye bye) and the standard anti cards (glancing blow and courage) thatll ensure that you win and they lose in the duel.. the drain potential is a little shaky, but the retreival with death star plans (immune to alter with a bothan spy who cant be choked in a lift tube) makes that slightly moot.. possible additions for the local meta would be surprise assault and a few controls... other than that, it plays like a mains deck that uses spys to get leia, uses leia to get reflection, and bothan spys to retreive en masse.. and when i think about it, id probably remove jeroem webb for Ooola if i took this to a tournament.. other than that, its got protection against manipulation, numbers, dueling, and DS space.. its got heavy retreival, EPPs mass characters, spys against visage, and all kinds of fun stuff.. '

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