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Deadbody’s DS thing

    Deck ID: 22291

    Author: garrett "deadbody" larson

    Title: Deadbody’s DS thing

    Side: Light

    Date Published: 2002-03-21

    Description:
    sort of a LS Pile meets old school BHBM

    Rating:
    4.5

    Cards:

    'starting6

    Hoth Ice Plains

    Prepared Def.

    Conduct your search

    Wipe them out All of them

    Crush the Rebellion

    Fear is my ally plus 10 def shields


    Locations 7

    Naboo Generator

    Endor Forest Clearing

    Endor System

    Blockade Flagship Bridge

    Tatooine Mauls Site

    Death Star 2 Throne Room

    Endor Back Door


    characters 20

    2x Palpy

    2x Maul with Stick

    2x Mara Jade TEH

    2x Vader with Stick

    Commander Merrejk

    Prince Xixor

    Grand Moff Tarkin

    Thrawn

    Dr. e and Ponda

    Janus

    Boba fett BH

    P-59

    Guri

    Ig-w/gun

    4-lom w/gun

    P-60


    weapons1

    Maras saber


    Blue 6

    Executor

    Chimeara

    Dengar in P1

    Bossk in HT

    Zuckuss in MH

    Blizzard 4


    racers 1

    Sebulbas


    Effects 2

    Bad feeling have i

    Lateral Damage


    interuppts 17

    3x Sense

    2x Alter

    2x Oh switch off

    2x Imperial Barrier

    We must accelerate our plans

    overload

    I have you now

    The Circle is now complete

    Sniper and Dark Strike

    Look Sir droids

    Ghhk & those darn rebels

    Evader and Monnok


    '

    Strategy: '

    Edit 3-23-02

    Allright the first strat section was really weak I know, but the deck is really so flexible that you do very different things against different decks. I will swap out Mejjerk for an elis helrot, I might do the restraining bolt for Look Sir droids as well. here are some matchups.


    WYS first turn search for something with crush, see whats in your force pile. If it’s sites or very useful cards, or you have no one good to deploy draw, otherwise deploy to their cantina and start draining, this is the only matchup where I won’t deploy the backdoor right away, and in fact save it for when I need it, since WYS doesn’t activate a great deal on its own, you can force choke it fairly effectively, or at least I have always been able to, S/A anything they play before they flip, if possible, load up the cantina and Tatooine. Then keep your ground drains going and chase them in space, and use Maul and Vader with friends to do Drop, Kill, Repeat. Should be a good game, but you will have an edge.


    QMC You will beat it bad, no Power Pivot, save your senses for that and to kill the evasion cards. You have enough space to hand on bespin, and even kick them off, and enough ground to keep a few of their sites, and at least the backdoor. should be a fairly fun game and a definite win.


    HB Rape and pillage them in space jump out to a quick lead with ground drains, and never give it back, keep probing their systems.


    LSC your hardest matchup, drop 2 jedi at the same site of theirs, so if they want to come combat you they have to stay for a battle, you will only get 1 or at most 2 shots at them so beat them for all your worth. should be a fun game, and it is winnable.


    all right I hope I’ve given some insight into how to play this effectively, any thing I haven;t mentioned here, fortify 2 key drain sites, then beat them anywhere they are.





    okay this was originally a BHBM deck, but I decided that to use that platform wasted cards. you start by deployiong the back door and if you have stuff you need in your force pick it up, otherwise deploy a guy if possible to the back door to start the pressure early. then back him up and deploy all the sites you can. this deck is very flexible, and can stand up to anything. any specific question d-mail me otherwise.


    Happy Beatings '

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