Deck ID: 22316
Author: Karl "yammosk" Walker
Title: EBO done different
Side: Light
Date Published: 2002-03-22
Description:
Classic deck that I reviced upon.
Rating:
4.5
Cards:
'Starting(5)
Hoth Shield Generator
Hoth North Ridge
The Signal
A New Rebel Base
An Unusual Amount of Fear
Locations(7)
Echo Base War Room
Echo Base Med Room
Echo Base Docking Bay
Hoth
Naboo
Kiffix
Corulag
Characters(16)
Luke Skywalker(virtual) x2
Wedge,RSL
Dutch
Captian Solo
Lando,Scoundrel
Theron Nett
Dash Rendar
Mirax Terrik
Jek Porkins
Hobbie
Boshek(vitual)
Mon Mothma x2
Rebel Techx2
Starships(8)
R2 in Red 5
Red Squadron 1
Red Squadron 4
Millinium Falcon
Outrider
Pulsar Skate
Red 6
Red 10
Weapons(2)
X-wing Cannon x2
Devices(1)
Supply Tanks(virtual)
Inturrupts (16)
All Wings Report In/Darklighter Spin x3
Houjix/Out of Nowhere x2
Yoda Stew combo x2
Out of Commision/Transmitted Term, x2
Hyperescape
Diversionary Tactics
The Siganal x2
Rebel Barrier x2
It can Wait
Effects(5)
Squadron Assignments
Get to your ships
Honor of the Jedi
Echo Base Operations
Strike Planning '
Strategy: '
Start the Game off in the EBO setup position. When the Game Starts Use ANRB to take a system into hand if you did not start the game otherwise. If you did get a system use the effect to take up EBO and the War Room. You should get Luke, his Ship or a AWRI combo in your hand. If you don’t get a ship deploying effect you can draw for it or a Signal. Try and get him to the table on the first or second turn. This use his text to get a ALWRI combo into hand to deploy backup. If you are comfortable with what you have then Use his alternate and retrieve a forece instead. It should take only a few turns to get three ships there.
As soon as the rest of the sights are out start putting down systems. After you establish space then deploy Mon, if you can (Strike Planning or Sense Can help). Then use her to get out Rebel Techs.
Then deploy and battle/drain. Here are a few cards that are in the deck and why.
Mon Mothma Her text at the war room and she will be easy get out. She subtacts one from opponents destinies and gets out Rebel Techs.
Rebel Techs Your opponent will be thrown off and think your an idiot. But practically they can go back to the deck when your done using them to occupy.
All wing s Report In Combo Pullable with Luke, and if you don’t have GTYS or SA it acts similar letting you get ships. And it is the Smoke Screen of Systems.
Houjix combo Gets you out of a jam
Yoda Combo Recycle
Red 6 good destiny
Red 10 pilot adds a destiny to power
Pulsar Skate Mirax, with parts showing
Red Squadron 4 Cannons
Lando, Scoundrel Good for a super-falcon
Barrier and It can Wait Prevents a situation you would like to avoid letting them create.
Anyway, I know most of that was obvious to most of players but I wanted to tie it all together.
'