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EBO done different

    Deck ID: 22316

    Author: Karl "yammosk" Walker

    Title: EBO done different

    Side: Light

    Date Published: 2002-03-22

    Description:
    Classic deck that I reviced upon.

    Rating:
    4.5

    Cards:

    'Starting(5)

    Hoth Shield Generator

    Hoth North Ridge

    The Signal

    A New Rebel Base

    An Unusual Amount of Fear


    Locations(7)

    Echo Base War Room

    Echo Base Med Room

    Echo Base Docking Bay

    Hoth

    Naboo

    Kiffix

    Corulag


    Characters(16)

    Luke Skywalker(virtual) x2

    Wedge,RSL

    Dutch

    Captian Solo

    Lando,Scoundrel

    Theron Nett

    Dash Rendar

    Mirax Terrik

    Jek Porkins

    Hobbie

    Boshek(vitual)

    Mon Mothma x2

    Rebel Techx2


    Starships(8)

    R2 in Red 5

    Red Squadron 1

    Red Squadron 4

    Millinium Falcon

    Outrider

    Pulsar Skate

    Red 6

    Red 10


    Weapons(2)

    X-wing Cannon x2


    Devices(1)

    Supply Tanks(virtual)


    Inturrupts (16)

    All Wings Report In/Darklighter Spin x3

    Houjix/Out of Nowhere x2

    Yoda Stew combo x2

    Out of Commision/Transmitted Term, x2

    Hyperescape

    Diversionary Tactics

    The Siganal x2

    Rebel Barrier x2

    It can Wait


    Effects(5)

    Squadron Assignments

    Get to your ships

    Honor of the Jedi

    Echo Base Operations

    Strike Planning '

    Strategy: '

    Start the Game off in the EBO setup position. When the Game Starts Use ANRB to take a system into hand if you did not start the game otherwise. If you did get a system use the effect to take up EBO and the War Room. You should get Luke, his Ship or a AWRI combo in your hand. If you don’t get a ship deploying effect you can draw for it or a Signal. Try and get him to the table on the first or second turn. This use his text to get a ALWRI combo into hand to deploy backup. If you are comfortable with what you have then Use his alternate and retrieve a forece instead. It should take only a few turns to get three ships there.

    As soon as the rest of the sights are out start putting down systems. After you establish space then deploy Mon, if you can (Strike Planning or Sense Can help). Then use her to get out Rebel Techs.

    Then deploy and battle/drain. Here are a few cards that are in the deck and why.


    Mon Mothma Her text at the war room and she will be easy get out. She subtacts one from opponents destinies and gets out Rebel Techs.


    Rebel Techs Your opponent will be thrown off and think your an idiot. But practically they can go back to the deck when your done using them to occupy.


    All wing s Report In Combo Pullable with Luke, and if you don’t have GTYS or SA it acts similar letting you get ships. And it is the Smoke Screen of Systems.


    Houjix combo Gets you out of a jam


    Yoda Combo Recycle


    Red 6 good destiny


    Red 10 pilot adds a destiny to power


    Pulsar Skate Mirax, with parts showing


    Red Squadron 4 Cannons


    Lando, Scoundrel Good for a super-falcon


    Barrier and It can Wait Prevents a situation you would like to avoid letting them create.


    Anyway, I know most of that was obvious to most of players but I wanted to tie it all together.


    '

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