Deck ID: 22361
Author: Jonathan "Vanshitoo" Ballin
Title: the drug busters (ii)
Side: Light
Date Published: 2002-03-24
Description:
the drug busting scouts were wandering around the forest looking for grow ops when they found a drug bunker/meth lab. they entered through the back door and blew it up
Rating:
4.0
Cards: 
'                 starting 
                 Rebel strike team/ODÕD 
                 the shield is down 
                 strike planning 
                 sqad assignments 
                 endor 
                 busters landing site 
                 HFTMF 
	     Unusual amount of fear+10 shields, I have all
                 Location 
                 drugbunker 
                 hidden dealing trail 
                 back door 
                 dense forest 
                 Characters(the busters) 
                 Wedjie DSL 
                 gen calrissian 
                 dash rendar 
                 quite-gone Jinn 
                 crix madine 
                 corran horny 
                 lt. blout 
                 clnl. crackhead 
                 corp. midje 
                 sgt. carlson 
                 sgt. junken 
                 mjr. panno 
                 corp. bezzer 
                 corp. kenesaric 
                 orrimaarko 
                 gen. solo 
                 CoK 
                 daughter of skywalker 
                 luke JK 
                 luke RS 
                 WUTA
	     Obi w/saber 
                 Starships 
                 gold sq. 1 
                 red sq. 1 
                 tala 1 
                 tala 2 
                 R2 in red 5 
                 outrider 
                 home 1 
                 green 
                 manakinÕs saber 
                 chargex2 
                 concussion gernade 
                 E-11B blasta 
                 EpicE 
                 DTSG 
                 Interupt 
                 dash 
                 throw me anotherchargex3 
     endor celabration(everyones invited) 
                 we with 2 board at 1nce
                 take the initiative 
                 E ffects of drugs 
                 close air support 
                 insurrection combo
                 menace fades 
                 AO 
                 concentrAte all fire 
                 capital support 
                 taking them with us 
'
Strategy: '
this deck sets up like a well organized drug bust. 
on the first turn (force impending)I pull 
(and deploy) crix, who pulls his CoK who pulls
wuta who pulls a site i can also pull back door and
bunker (i get a force because TSID). If i have enough force which is xtremely doughtful I pull genaral calrissian who pulls GS1. Anyways Even if I dont do all those steps I will still have plenty of 
activation on turn 2 where I pull more sites 
  and scouts. by turn 3 or 4 I will be set up for 
  flip when I flip I send scouts into bunker and use the +4EE bonus and a charge to blow it away. If
 the druggys come to the bunker ill blow them
 straight to hell with concussion gernade or a charge.once I clean out the bunker I spread out in my grace turn (they have no hand) and drain. the game should be quick after that because of the force swing and O.K.  drains at Endor. this deck isnt a battling powerhouse on ground or space but i have good enough forces to maintain what i need to of both places (8 destiny 6and7s help). 
 Why 3 different AOs? even people on crack can 
 see that lots of AOs R compatible w/scouts   concentate all fire=scouts immune <6 better 
                 weapond draws 
 capital support=give enemy capital punishment
                 with 
                 xtra force loss 
  taking with us=cheaper deploy, harder to hit etc. 
 Thanks for reviewing this deck 
                 it will beat all druggies (if they R high) '