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Hopping Mad Take one Take two

    Deck ID: 2241

    Author: Tim "Info Broker" Guzman

    Title: Hopping Mad Take one Take two

    Side: Light

    Date Published: 2000-01-10

    Description:
    This is you basic Test 2 deck. Except it's using less used cards to surprise and catch your Opponent of Guard. It Battles very well.

    Rating:
    4.5

    Cards:

    'Locations(6)
    Dagobah
    DagobahTraining Area
    DagobahYoda Hut
    DagobahJungle
    Cloud CityLower Corridor
    Cloud CityCarbonite Chamber

    Characters(18)
    Yoda
    Daughter Of Skywalker
    Obi-Wan With LightSaber x2
    Luke With Lightsaber x2
    Han With Heavy Blaster Pistol
    Chewie With Blaster Rifle
    Lando With Blaster Pistol
    Wedge Antilles
    Tawss Khaa
    Orrimaarko
    Momaw Nadon
    Jeroen Webb
    R-3PO
    Artoo x2
    Threepio

    Starships(5)
    Gold Leader In Gold 1
    Red Leader In Red 1
    Millennium Falcon
    Spiral
    Tantive 4

    Device(1)
    Landing Claw

    Interrupts(17)
    The Signal
    Grimmtaash
    Rebel Barrier
    How did We get Into the Mess x2
    Clash Of Sabers x2
    Transmission Terminated
    The Bith Shuffle
    Glancing Blow
    Courage of a Skywalker
    It Could be Worse
    Don't Forget The Droids x2
    Shocking Information
    Were You Looking For Me?
    We're Doomed

    Effects(10)
    Hopping Mad x2
    Undercover x2
    What're You Tryin' To Push On Us? x2
    Wise Advice
    Traffic Control
    Insurrection
    Draw Their Fire

    Jedi Test(2)
    Great Warrior
    A Jedi's Strength

    Objective
    Mind What You Have Learned/Save You It Can
    '

    Strategy: '

    As you can probably tell I use Droids to do a lot for me. Start Wise Advice all the Time. Use HDWGITTM to get what you need when you need it. It you are good at counting then you should always have the Destiny you need to win most Battles. And if there is a Droid involved then you can Cancel your Opponents Destiny using DFTD. Which of course is good against Numbers.

    I have played this deck at two different Tournaments, before ECC, and after, and it went undefeated both times. Most of the Time I don't use We're Doomed, because my life force doesn't get that low. But against certain good Hunt Down Decks I need it. Also if Dark is playing a Strong Space Deck then We're Doomed will win the Game for you. You should be able to Cancel Visage with TT or your spies. When you play this deck you will see how well, and easy it is to play. That is it let me know what you think. Oh and as you probably can tell I do not write well.

    Tim Guzman '

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