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Ephants Ties

    Deck ID: 22420

    Author: Jason "3RD EYE" Gillman

    Title: Ephants Ties

    Side: Dark

    Date Published: 2002-03-27

    Description:
    This is a variation of an older deck. (Faramir)Props for the bunker-ephant combo.

    Rating:
    3.5

    Cards:

    'Endor Operations/Imperial Outpost


    Starting (7)


    Endor

    EndorDocking Bay

    EndorBunker

    Prepared Defences

    Mobilization Points

    Power Of The Hutt

    Colo Claw Fish


    Locations (5)


    Sullust

    Wakeelmui

    Rendili

    Kashyyyk

    Kiffix


    Characters (2)


    Arica

    Ephant Mon


    Starships (23)


    Dreadnaught-Class Heavy Cruiser x3

    The Emperors Shield

    Death Star Assault Squadron

    Zuckuss in ship

    Bossk in ship

    Tie Interceptor x16


    Interrupts (8)


    Short Range Fighters

    All Power To Weapons x4

    Ghhhk Combo x2

    Sense Combo


    Effects (10)


    Fighters Straight Ahead

    Reactor Terminal

    Something Special Planned For Them

    Dreaded Imperial Starfleet

    Well Guarded

    Ominous Rumors

    Sienar Fleet Systems

    Perimeter Patrol

    Lateral Damage

    Imperial Decree


    Weapons (3)


    Laser Projector

    SFS L-s9.3 Laser Cannons x2


    '

    Strategy: '

    Edit 1--You can use arica for the sense. Hardpack---nice idea. As for the locations...Kiffix=drain of 2, and ive switched rendidli for gall,i dont need more force to play with. Thanks guys.


    First turn Pull Ephant and deploy him to the bunker. Put some ties at Endor if you have an all power to weapons. Pull Wakeelmui using mob. points. Get O. rumors and deploy it.


    Second Turn Drain for 2, and so forth.


    This deck is one of the best Ive ever seen. Props to Faramir for the idea and original deck.


    Put the laser projector at the bunker. Put a 5 destiny on colo claw fish, in case Jar Jar wants to play. If you lose ephant, dont fret. Retrieve him with sienar fleet systems.


    Put p. patrol on the bunker. They lose 1 force and cant move for the remainder of turn. Well Guarded is important if you think they are using grimtash. Once you are setup in space deploy decree to stop their bonuses. Arica can cancel a drain too. When you have lost a lot of force and have you ties out, retrieve 16 with short range fighters. Fighters coming in is great for generation, not that you would need it, but its greats for the squadrons.


    This is one of the most solid decks i have ever seen. Its weaknesses are jar jar and light endor decks. By the time those decks get all setup, you are already draining for 8 a turn.


    '

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