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Matt s Initial LS EJP Objective Deck

    Deck ID: 2269

    Author: Matt "Old Skooler" Lush

    Title: Matt s Initial LS EJP Objective Deck

    Side: Light

    Date Published: 2000-01-12

    Description:
    First shot at the new LS EJP Objective. I'm assuming you've read it by now...

    Rating:
    4.5

    Cards:

    'Objective
    YCEPBT/OBD

    Locations(8)
    Tat Jabba's Palace
    JP Audience Chamber
    Tat Obi's Hut
    Tat Cantina
    Tat Mos Eisley
    Farm
    Tatooine x2

    Characters(14)
    Master Luke x3
    Ben Kenobi x3
    Leia w/Blaster x2
    Captain Han x2
    Chewie w/ Blaster Rifle x2
    Lando w/ Blaster Pistol x2

    Weapons (4)
    Obi's Lightsaber x2
    Anakin's Lightsaber x2

    Starships (3)
    Millennium Falcon x2
    Gold Leader in Gold 1

    Droids (2)
    Artoo
    R-3P0

    Vehicles (2)
    SoroSuub V-35 Landspeeder

    Interrupts (20)
    Sense x5
    Alter x3
    The Signal x2
    Grimtaash x2
    Someone Who Loves You x2
    Nabrun Leids x2
    Smokescreen x3
    Quite A Mercenary

    Effects (6)
    Goo Nee Tay
    A Gift
    Tatooine Celebration
    Traffic Control
    Ultimatum
    Mantellian Savrip

    '

    Strategy: '

    For those of you who have seen my other LS decks, this may look familiar. Get Luke or Ben out and stop your opponent's tricks with the Sense/Alter package. This is objective can be flipped easily and KEPT flipped, IF DONE RIGHT. Here is how to do it. Have Ben and/or Luke out(with immunity the new Luke should be able to hang on his own), and wait till you have a Falcon, Leia, and Somebody Who Loves You. Tatooine the planet should be out by now. Deploy Leia at the Aud. Chamber, and play SWLY. Use the S/A to make sure it flies. As soon as it does, the objective flips. You can now deploy the Falcon at TatJabba's Palace. Then simply move Han and Leia to the Falcon, and take off and let them defend your Celebration that you can now deploy at Tatooine. Han should NEVER leave the table now, not with 3 destiny. (Of course, you can use Premiere Han to get back ten force, but I prefer having Capt. Han immediately available to wreak havoc in space. The second Han is in here 'cause there is the slight possiblility you could lose the first, but it's a slim one). Therefore your objective should never flip back. The beauty of this deck is that you have a Celebration/LS Occupation(thanks to the Objective's text) going, and this will prove to be quite a card swing once you have it going. Get a Chewie and Lando and two seperate exterior sites(let Luke hang out at the Aud. Chamber or Cantina) and have Ben ready with the Lar's family speeder to react to whichever of Han's two pals your opponent goes for. Depending on the situation you may want to keep them Lando and Chewie together, but if they are playing Operatives for example they will probably be only able to attack one of them at a time. After the battle, lose 'em and bring right back with Ben. Be sure to save force for Ben to react with the speeder. I normally start with Goo Nee Tay to slow the opponent down, and if they are playing the new DS EJP Objective, yours gives them an immediate flip, therefore subjecting them to GNT. Of course, they can put two aliens at the AC off the bat, but you can handle 'em, right? Please realize that this deck is 'customized' for my particular area, namely Texas. Your area may require tweaking, i.e., TPTIFF if Ops. are big in your turf. If no one plays SAC, throw in more characters Savrip is in there so you can keep the characters you have out on the table, and helps immensely if they try to gang up on you somewhere.

    Response to Ob1-Butler's review.
    Obi's Hut is in there just for the convience of deploying Obi -3. Also, one 2/0 site doesn't hurt, it's bad enough you're giving up 2 force starting off. Throw in a monk or two.

    Response to Curse's review.
    Power on the ground probably could be upped a bit, a few more characters could replace some of the Sense/Alter if SAC isn't big in your area, unlike mine. As for power in space, Falcon/Leia/Han power 7 three destiny. What else do you need?? And even if they have There is No Try out, that certainly doesn't make the Sense/Alters "a bunch of useless cards" you can still afford to Sense/Alter critical stuff. You're retrieving in this deck, so you can take the hit. As for getting hit hard in space, that's what Savrip is for.

    Stuart Jones, you can kiss my ass for your piece of sh*t review. You're saying people don't think in Texas? I hope you get molested by a kangaroo you frickin' koala-beater. A Bad Feeling will hurt? Read the flip side of the card My rebels will cost a lot to deploy?? Gee, Master Luke, FREE. Wow. That's expensive. Lessee, throw Luke down, Alter BFHI, throw Ben down at the Hut(if I get it) for two. And if I knew I was playing against engineers I'd throw in some Clash of Sabers for a quick ass-whupping against those two aliens the objective gives you. '

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