DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
BIG TIME destiny 5s

    Deck ID: 2274

    Author: Ryan "XjedeyeX" Fojtik

    Title: BIG TIME destiny 5s

    Side: Light

    Date Published: 2000-01-12

    Description:
    Uses recycling 5s and destiny adders along with mains and weapons to take it to the DS

    Rating:
    4.0

    Cards:

    'Start
    Y4Throne Room
    Careful Planning
    Farm
    Swamp

    Locations
    Yoda's Hut
    Y4Massassi War Room
    TatObiwan's Hut
    TatCantina
    Rondevous Point
    Kessel
    Dejarik Hologameboard

    Characters
    Obiwan with Lightsaber x2
    Luke with Lightsaber x2
    Han with Blaster x2
    Leia with Blaster x2
    Chewie with Blaster
    Lando with Blaster
    Orrimarko
    Wedge Antilles
    Thawaas Khaa
    Harc Seff
    Oola
    Jeroem Webb
    Bothan Spy
    Hnmenthe

    Creatures
    Nujd x2

    Starships
    Tantive IV
    Spiral
    Millenium Falcon
    Gold Leader in Gold 1
    Medium Bulk Freighter x2

    Devices
    Landing Claw

    Interrupts/Effects
    The Signal x2
    Dont Forget the Droids x2
    Battle Plan
    Wars not make one Great
    Goo Nee Tay
    Projection of a Skywalker x2
    Out Of Commision x2
    Bacta Tank
    Order To Engage
    Courage Of a Skywalker
    Glancing Blow
    Nabrun Leids
    Draw Their Fire
    Frozen Assets
    Dont Get Cocky
    Whatre you Tryin to Push on us x2
    Wise Advice '

    Strategy: '

    The deck uses its flexibility for it, and with the huge number of high destiny cards along with adders, even restricting the destiny to 2 of them wont keep the DS characters on walkers alive... It can drain in space and at the holotable, has order to engage + landing claw to irritate and confuse DS space decks (and make them lose 3 force every turn just for TRYING to drain you at a location).. also has DTF/FA + all those weapons/adders for beatdown and carries duelling protection, Vader protection (OOC), Manipulation Protection (shock), numbers protection (DFTD) and isnt impotent as far as drains.. it also has spies to make it onto the executor and cancel visage, nabruns to teleport if they dont play IAO, and even if they do, strand them at a long location and battle.. tons of nifty stuff in there and lots of paths to victory as well as ample force generation and methods around CHYBC and things like that.. with a little bit of tracking, anyone can win with this... '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.