DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Hidden Base Lockdown

    Deck ID: 2279

    Author: Alex "george3785" George

    Title: Hidden Base Lockdown

    Side: Light

    Date Published: 2000-01-13

    Description:
    It allows you to deploy ships fast with Haven. Then once you flip you set up big drains. You try to cancel most of opponbents force drains with undercover spies

    Rating:
    4.0

    Cards:

    'Locations (10)
    Rendezvous Point
    Endor x2
    Kiffex x2
    Corulag
    Yavin 4
    Coruscant
    Tatooine
    Kessel

    Characters (17)
    Han with Heavy Blaster Pistol x2
    Luke with Lightsaber x2
    Obi-Wan with Lightsaber
    Chewbacca of Kashyyk
    Chebacca
    Wedge Antilles
    Orrimaarco
    Melas
    Kal'Falnl C'ndros
    Boushh
    Leia Organa
    Momaw Nadon
    Jeroen Webb
    Wyron Serper

    Starships (18)
    Corellian Corvette x6
    Red Leader in Red 1
    Red Squadron X-Wing x3
    Gold Leader in Gold 1
    Gold Squadron Y-Wing x3
    Lando in Millennium Falcon
    Spiral
    Tantive 4
    Redemption

    Interupts (3)
    The Signal (S)
    It Could Be Worse x2

    Effects (11)
    Battle Plan
    Haven (S)
    Civil Disorder
    Projection Of A Skywalker x2
    Draw Their Fire
    Undercover x3
    The Planet That It's Farthest From
    Traffic Control

    Objective
    Hidden Base/Systems Will Slip Through Your Fingers
    '

    Strategy: '

    First off, this deck has proved to be a great deck for me going 10 out of 12 in the last four tournaments. You start with the objective, the planet, The Signal, Rndezvous Point, and Haven.You deploy your ships and effects as soon as you can get them. the ships deploy for cheep at the Rendezvous Point with Haven and then move for free to Endor, which is the planet I try to get on the first turn. The effects in this deck are very important and provide almost all of the back bone for the deck. Versus operatives deploy battle order, the planet that it is farthest from, and under cover spies to really limit their drains. Against Hunt Down cancel all their drains and send an undercover spy to the holotheator, and stay away from vader and it can be a fairly easy match. Against ISB do the same things that you'd do for the operatives to stop their drains.
    Against the ECC DS objective deploy under cover spies and your whole ground force on cloud city to stop them from deploying Dark Deal and flipping the objective. While you counter all of their objectives you wait up in space with a large fleet at each system and do some big force drains to finish them off. If they ever do probe and have security precautions, use the it Could Be Worse's to stop the loss. This deck is great against all different types of decks and so far i havent really found a weakness except for Some Hunt Down decks. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.