DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Rebel Strike Team - Da Non-Bomb

    Deck ID: 23036

    Author: Dennis "Denethor" Jeffris

    Title: Rebel Strike Team - Da Non-Bomb

    Side: Light

    Date Published: 2002-04-28

    Description:
    This RST doesn’t blow up the bunker. Fancy that?

    Rating:
    4.5

    Cards:

    'Starting (8)

    An Unusual Amount of Fear

    Rebel Strike Team

    Endor

    Endor Rebel Landing Site

    Heading for the Medical Frigate

    The Shiled Is Down

    Strike Planning

    Squadron Assignments


    Effects (6)


    Close Air Support x2

    Honor of the Jedi

    I Hope She’s Alright

    Menace Fades

    Insurrection


    Locations (3)

    Endor Back Door

    Endor Dense Forest

    Endor Hidden Forest Trail


    Characters (22)

    Wuta

    General Crix Madine

    General Solo

    General Calrissian

    Lando, Scoundrel

    Corporal Beezer

    Lieutenant Page

    Chewbacca of Kashyyyk

    Chewie, Enraged

    Sergeant Junkin

    Lieutenant Blount

    Corporal Kensaric

    Corporal Midge

    Leia, Rebel Princess

    Daughter of Skywalker

    Threepio WHPS

    Luke Skywalker, Jedi Knight

    Luke, Rebel Scout

    Orrimaarko

    Corporal Janse

    Corporal Delevar

    Colonel Cracken


    Interrupts (13)

    Under Attack

    Insertion Planning x4

    We Wish To Board At Once

    On The Edge x3

    A Jedi’s Resilience

    The Signal x2

    All Wings Report In combo


    Weapons (2)

    Anakin’s Lightsaber

    Luke’s Lightsaber


    Starships (4)

    Liberty

    Home One

    Tala 1

    Tala 2


    Admiral’s Orders (2)

    Capital Support x2 '

    Strategy: '

    ---play any defensive shields you want---


    Well, this is pretty much "activate a lot, drain for a few, and direct damage" deck. You pull out Crix, Chewie, and Wuta 1st turn and go from there. Set up scouts everywhere and prepare to drain I play a few cool cards in here for certain reasons


    Under Attack - kills walkers, which kill scouts.

    Capital Support - the general direct damage really starts to rack up.

    Honor of the Jedi - no one expects this anymore for some reason. Might as well stop damage.

    Close Air Support - WICKED card. Essentially says "add one battle and power destiny to a battle each turn on Endor." Now THAT is wicked good.


    You can fight off anyone, and drain constantly the entire game. If they wanna come fight you, beat them down and cancel their destinies and such. It recently won me 1st in a tourney. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.