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Agents In The Court

    Deck ID: 23121

    Author: Taylor "JediMaster10" Hayward

    Title: Agents In The Court

    Side: Light

    Date Published: 2002-05-04

    Description:
    My try at an Agents In The Court Deck.

    Rating:
    4.0

    Cards:

    'Starting (9)

    An Unusual Amount Of Fear

    (10 Shields)

    Agents In The Court

    Tatooine Hutt Trade Route

    Jabba’s Palace Audience Chamber

    Yarna d’al’ Gargan

    Chewbacca (Rep, recycles back into deck)

    Heading For The Medical Frigate

    Insurrection & Aim High

    Strike Planning

    Uh-Oh


    Locations (5)

    Home One Docking Bay

    Tatooine

    Tatooine Cantina

    Tatooine Jundland Waste

    Tatooine Mos Espa Docking Bay


    Characters (18)

    Chewbacca (one at start…aka…rep)

    Chewbacca of Kashyyk

    General Crix Madine

    General Solo

    Lando With Vibro-Ax

    Luke With Lightsaber

    Palace Raider (x5)

    Tessek

    Wookie (x6)


    Effects (6)

    Bargaining Table

    Bo Shuda

    Goo Nee Tay

    Honor Of The Jedi

    Secure Route

    Tatooine Celebration


    Starships (5)

    Liberty

    Spiral

    Red Leader in Red 1

    Red Squadron X-Wing (x2)



    Interrupts (11)

    Don’t Underestimate Our Chances

    Nar Shadda Wind Chimes

    Nar shadda Wind Chimes & Out Of Somewhere

    Out Of Commission & Transmission Terminated

    Rebel Artillery

    Rebel Barrier

    Strangle

    We Wish To Board At Once (x2)

    You Will Take Me To Jabba Now (x2)


    Vehicles (x4)

    Patrol Craft (x4)


    Weapons (x2)

    Chewbacca’s Bowcaster

    X-Wing Laser Cannon

    '

    Strategy: '

    K...got a tournament coming up and I want to enter this deck in it...please help me improve it to it’s best...review constructively please...


    On opponents turn Grab both your generals with strike planning if you don’t have em...


    1st turn Activate, get bo shuda and the mos espa docking bay preferable but if not the home one docking bay is cool...if you can get crix and then go get chewie of kashyyk and put em at mos espa docking bay...any extra force do what you want...


    2nd turn to mid game concentrate on getting tessek to the audience chamber, getting secure route on your docking bay and getting your other sites out...use bargaining table and your objective to cancel drains and destinies...palace raiders to react to everything...should have some heavy drains going now...


    End of Mid game to Late Game Try for that celebration if you can...if you already got it going great...finish em off...


    So I think this is a solid deck that should be able to compete against mostly everything...The strategy section is kinda vague but I just threw this together so the way I see my self playin it is with my docking bay and cantina fortified while my palace raiders are reacting around screwing the opponent...it has good retrieval adn drain power and can really surprise you in battle...if htere’s something you think that can really help me though feel free to say so...thanks for reviewing '

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