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Classic Hoth Clouds

    Deck ID: 2316

    Author: Drew "JediDrew" Liu

    Title: Classic Hoth Clouds

    Side: Light

    Date Published: 2000-01-14

    Description:
    HDWGITM to boost Hoth Clouds.

    Rating:
    3.5

    Cards:

    '
    Unknown Type
    3 Clouds
    Hoth
    Hoth Defensive Perimeter
    Hoth Echo Command Center (War Room)
    Hoth Main Power Generators
    Hoth North Ridge
    Hoth Snow Trench
    Kessel

    Characters (19)
    8D8
    BoShek
    Captain Han Solo
    Chewie With Blaster Rifle
    H'nemthe
    Han With Heavy Blaster Pistol
    Harc Seff
    2 Leia With Blaster Rifle
    Luke Skywalker
    Melas
    Obi-Wan Kenobi
    Orrimaarko
    R-3PO (Ar-Threepio)
    R2-X2 (Artoo-Extoo)
    R5-M2 (Arfive-Emmtoo)
    Tawss Khaa
    Wedge Antilles
    Yoxgit

    Starships (13)
    Gold Leader In Gold 1
    3 Gold Squadron Y-wing
    Lando In Millennium Falcon
    Millennium Falcon
    Red Leader In Red 1
    3 Red Squadron X-wing
    Redemption
    Spiral
    Tantive IV

    Effects (8)
    Bacta Tank
    Battle Plan
    Descent Into The Dark
    Docking And Repair Facilities
    Haven
    Mechanical Failure
    Traffic Control
    What're You Tryin' To Push On Us?

    Interrupts (7)
    Careful Planning
    5 How Did We Get Into This Mess?
    The Signal

    Weapons (2)
    Anakin's Lightsaber
    Obi-Wan's Lightsaber

    Devices (1)
    Landing Claw
    '

    Strategy: '

    First Thing's First AFter reading some reviews, it seems people seem to forget that the clouds, Hoth System and North Ridge are battlegrounds and thus make the Come Here You Big Coward Nuisance obsolete

    Starting is Hoth/War Room/Careful Planning.
    The object is to use HDWGITM to quickly establish clouds while draining under the shield. It's basically old school and EJP causes it some more trouble now. Before, the DS really had nothing to defend clouds. Mains can play some havoc on other ground decks while a fast clouds setup should outdrain space alternatives. Landing Claw/Battle Plan may give you some extra speed advantage as well if the opponent can't hold a ground site. '

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