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There Are Those Droidekas

    Deck ID: 23346

    Author: Peter "marvin" Jurcovic

    Title: There Are Those Droidekas

    Side: Light

    Date Published: 2002-05-14

    Description:
    Here they are Here come the men in white uniforms. I mean, in metal frames. And actually, they’re not real men (woman), but hey, who cares?

    Rating:
    4.5

    Cards:

    'Objectives(1)

    This Deal Is Getting Worse All The Time/Droid Manufacturing Platform



    Locations(6)

    Bespin

    Bespin Cloud City

    Cloud City Casino

    Cloud City Incinerator

    Cloud City West Gallery

    Cloud City East Platform



    Characters(21)

    P59 (The Rep)

    P60

    4lom w/gun

    IG88 w/gun

    Guri

    Destroyer Droid x7

    Owo1 w/backup

    Battle Droid Officer x2

    U3PO

    Darth Maul x2

    Emperor

    Darth Sidious

    Darth Vader,DLOTS



    Starships(7)

    Maul’s Sith Infiltrator x2

    Zuckuss In Mist Hunter

    Bossk in Buss

    Boba Fett In Slave1

    Dengar In Punishing One

    Chimaera



    Interrupts(15)

    Prepared Defenses

    Oh, Switch Off x2

    Abyssin Ornament

    Stunning Leader

    Master, Destroyers

    I Have You Now x2

    Masterful Move & Endor Occupation

    Ghhhk

    We Must Accelerate Our Plans x2

    Evader & Monnok

    Omni Box & It’s Worse

    Sniper & Dark Strike



    Effects(10)

    Fear Is My Ally (st)

    Combat Response (st)

    IAO & SP (st)

    I’m Sorry (st)

    Crush The Rebellion (st)

    Where Are Those Droidekas?

    Precision Targetting

    Dard Deal x2

    Cloud City Occupation '

    Strategy: '

    The Background


    Destroyer droids are cool and we all love them (”we would make holes in them,

    so we could...” you now the story), but tell me who actually _plays_ with them (and

    now I DON’T mean making holes in them, so we could... you now what). I mean,

    everybody has good ol’ P59 in deck, but that’s the point.


    But lets go serious. This is the deck I built together in aproximatly 15

    minutes when I returned home from a tournament, where I got a ”Where Are

    Those Droidekas?” card from one R3 prize pack. And I accidentally took

    a look at the ”Cloud City Incinerator” card as well and there was it.


    This is basically a ”fun” deck (and it hasn’t been actually tested yet),

    because it plays with non-standard cards (like non-unique destroyers) just

    because they’re cool and interesting. I won’t try to convince anybody that

    this is the ”DarkDealDoneRIGHT”, but I guess it surely is

    ”DarkDealDoneDIFFERENT” and hopefully also ”DarkDealDoneFUN”. And since

    it’s a quick-n-dirty deck, I would suggest you to take it just like an

    inspiration for your own amazing creation(s).



    The Idea


    The deck is obviously built around destroyers and other kinds of droids

    and Incinerator. If you happen to forget, then the gametext of Incinerator

    says ”If you control, during your control phase, may use 2 Force to retrieve

    one droid.”. And so that’s what you do. You deploy your droids, let them rock

    (and die) and retrieve them for another rock (and die) session. You have fun.

    You (maybe, even) win.



    The Strategy


    ...is pretty straightforward here. The deck should be played partly in a control

    way, since you can set-up massive damage quickly, but almost all of the

    characters you’ve got here may be used to battle your opponent.

    And since you are able to respawn your droids in Incinerator, you should have

    an edge in hit-n-run battles, so go, hit and run (to lost pile).



    Card choices


    Most of your characters (at around 76%) are droids. This is the incinerator

    droid deck, so don’t complain. The rest are Dark Jedies, because having

    a few of them is a good idea for any dark deck.


    Your space consists of some bounty hunter ships and Maul (and yeah, Chimaera).

    Maul’s Infiltrator is just too good to be true, especially in conjunction

    with ”I Have You Now”, which works nice with ”Crush The Rebellion”, which

    is just very good idea for any dark deck and a must for any dark-deal deck.

    Just throw Maul in his Infiltrator in front of virtual Luke and friends and make

    them loose their precious ships to attrition. Not funny. Or just use it to

    protect your occupation and to satisfy Battle Plan (you would loose those

    two for their Bespin drain anyway, right?). ”Not too bad for guy with

    a silly makeup.”


    There is no Mobilization Points/Executor/They Must Never Again Leave This City

    combo here, because people are expecting it and are prepared for it and it

    would require quite different character/interrupt selection. If you like it

    more, then be my guest.


    The interrupt and effect selection is also mostly pretty standard, even those

    droid support/abuse interrupts are quite common in droid decks. But they’re

    broken, so why should we fix them?


    High destiny easy recyclables include Omni Box & It’s Worse (can be used to

    disrupt their effort to take down cloaking Maul with a tracked six,

    Sorry About The Mess and X-wing cannon), Masterful Move combo,

    Master Destroyers and two

    We Must Accelerates which can be used to pull another copy of itself out

    from the deck and thus allowing you to take a look at your reserve and

    set up destiny simultaneously.


    Abyssin Ornament is here for eventual late-game retrieval (it can target those

    destroyers).


    Lesser-known effects include ”Precision Targeting” and ”Where Are Those

    Droidekas?”, and I guess they’re self explanatory as well, just read the cards

    and you should have the idea.



    The End


    The deck most probably needs some work yet and most probably is not the best

    dark deck out there, but it’s different and it’s funny, so take it and tweak it

    and enjoy it. (And yeah, always start the game by revealing your P59 and

    declaring him (it) as The Rep.)


    '

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