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Freezer Burn 1 0

    Deck ID: 2338

    Author: Chuck "Sonn" Sonnenburg

    Title: Freezer Burn 1 0

    Side: Dark

    Date Published: 2000-01-15

    Description:
    Carbon Chamber Testing. Freeze the rebel, then send it too his largeness via UPS.

    Rating:
    4.0

    Cards:

    'Starting(5)
    Carbon Chamber Testing/My Favorite Decoration
    Cloud City Carbonite Chamber
    Cloud City Security Tower
    Carbonite Chamber Console
    Twi'lek Advisor

    Locations(6)
    Jabba's Palace Audience Chamber
    Tatooine Docking Bay 94
    Cloud City East Platform
    Kashyyyk
    Endor
    Kiffex

    Characters(20)
    Jabba the Hutt
    Mara Jade x2
    Jodo Kast x2
    Ugloste x2
    Ugnaught x3
    Bane Malar
    Sergeant Merril
    Boelo
    Ortugg
    Pote Snitkin
    Rappertunie
    Ree-Yees
    Lyn Me
    Outer Rim Scout
    4-LOM with Concussion Rifle

    Creatures(1)
    Bubo

    Starships(9)
    Bossk in Hounds Tooth x2
    Boba Fett in Slave I x2
    Dengar in Punishing One x2
    Zuckuss in Mist Hunter x2
    IG-88 in IG-2000

    Vehicles(2)
    Skiff x2

    Devices and Weapons(3)
    Mara Jade's Lightsaber
    Ponda Baba's Hold-Out Blaster
    Mandolarian Armor

    Effects(7)
    Scum and Villainy x2
    Carbon Freezing
    Crush the Rebellion
    Battle Order
    Resistance
    Security Precautions

    Interrupts(7)
    Prepare the Chamber
    Evader
    Hidden Weapons x2
    Those Rebels Won't Escape Us
    Elis Helrot
    Dark Maneuvers
    '

    Strategy: '

    I know this isn't the most popular objective, but I think it can be fun to play. The idea, of course, is to freeze quickly and get the captive to the Audience Chamber. The Ugnaughts and Ugloste should make the first half rather easy. For the second, you'll need someone powerful enough to get them all the way there. I usual don't even begin freezing until I have either Mara Jade or Jodo Kast there, possibly Ree-Yees if he's wearing armor. If they're playing Tatooine you can use the skiffs to quickly cross to the Audience Chamber, otherwise they're forfeit fodder. I use Jabba the Hutt because of his ability to generate force, which can be useful in deploying the bounty hunter ships.
    This deck doesn't need to flip, but it has a much better chance of winning by a high differential if it does. Besides protecting Scum and Villainy, you get force retrieval plus protection for all the bounty hunter ships. Dark Maneuvers is in there to give IG-2000 and Punishing One the extra speed to get from Kiffex to Kashyyyk if necessary, and Those Rebels Won't Escape Us is to stop Landing Claw (Use it only if Scum and Villainy is out, so you can immediately retrieve it by starting a battle).

    Against Hidden Base Start with Security Precautions. Be wary of EPP characters interfering with the freeze/transport.

    Against Ops Start with Battle Order. Use Bubo to munch away. Once you've moved the frozen captive, send in a fighting force.

    Against Mains/Test 2 Start with Crush the Rebellion. Move only in large groups, especially when transporting the prisoner.

    Against Revolver Start with Crush the Rebellion. You have one Evader; assume they have a grabber, so save it for when you need it. After that, protect Jabba because he'll help generate extra force.

    Against Numbers Start with Resistance and don't worry about it.

    That's about it. Hope you enjoyed it. '

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