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Quiet Mining Colony Beatdown

    Deck ID: 2348

    Author: Brad "Uncle Chall" Vogel

    Title: Quiet Mining Colony Beatdown

    Side: Light

    Date Published: 2000-01-16

    Description:
    A versatile deck which utilizes the powerof the ECC Objective.

    Rating:
    4.0

    Cards:

    'Objective
    QMC/IO

    Locations(9)
    Bespin (SL)
    CC Guest Quarters (SL)
    3 Clouds
    CC North Corridor
    Bespin Cloud City
    CC Downtown Plaza
    CC West Gallery

    Characters(17)
    Obi Wan Kenobi
    EPP Obi
    Princess Leia
    EPP Leia
    2 ECC Lando
    Son Of Skywalker
    EPP Luke
    Capt. Han
    EPP Han
    Yoxgit
    4 Tibanna Gas Miners
    2 Pucimir Thryss

    Starships(8)
    3 Z-95 Bespin Defense Fighters
    GLIG1
    RLIR1
    3 Z-95 Headhunters

    Vehicles(6)
    6 Cloud Cars

    Weapons/Devices(2)
    2 Landing Claw

    Interrupts(10)
    2 Don't Forget the Droids
    3 The Signal(SI)
    2 Tunnel Vision
    Rebel Barrier
    Transmission Terminated
    Sorry About the Mess

    Effects(7)
    Manuevering Flaps (SE)
    CC Celebration
    Bacta Tank
    Mantellian Savrip
    Wise Advice
    WYTTPOU
    Uncontrollable Fury
    '

    Strategy: '

    Start with the Flaps to get the advantage in the Clouds.
    I prefer a variety of mains with varying uses. There
    are some utility cards for Numbers, etc. although I
    will probably be putting in another TT for HuntDown.
    Try and get a 1st Turn Flip if the opponent gives you some force.
    This is why I start with the Guest Quarters. An
    early Leia for 2 Force with another character and
    a ship or Cloud Car at BespinCC provides a quick
    flip. Use the Landing Claw trick with the leaders
    to make sure the objective stays flipped. Garrison the locations
    and proceed accordingly. If you detect no space,
    the Celebration can provide some retrieval.
    I really want to try and fit in some Paths of Least
    Resistance but I have no room. Any ideas? I'm
    also considering LiF as well. So far, this
    deck is 2-1 in tourney play and has proved itself
    to be worthy. I lost to Huntdown by 5(this is the reason
    for the other TT), but beat up on Ralltir Ops and the new EJP Objective.
    This deck is easy to play and versatile as well. '

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