Deck ID: 23592
Author: Quirin "el-diablo" Fuergut
Title: Unbeatable EBO aka fun for everyone
Side: Light
Date Published: 2002-05-26
Description:
well not really but it’s hard to get someones attention these days.So just look at the deck and you’ll know what I mean.
Rating:
4.0
Cards:
'Objective(0)
NONE
Starting(7)
An Unusual Amount Of Fear
(10 shields (depend on your meta))
Hoth Main Power Generators
Hoth North Ridge
Heading For The Medical Frigate
Battle Plan/Draw Their Fire
Insurrection/Aim High
Squadron Assignments
Characters(14)
Jedi Luke x3
Qui-Gon w/stick x2
Obi-Wan w/stick x2
Corran Horn
Kal’Falnl C’ndros
D2 Wedge
Keir Santage
Baragwin x2
Ishi Tib
Ships(6)
Han&Chewie in Falcon x2
Artoo-Detoo In Red5
Spiral
Red Squadron 1
Red Squadron 7
Weapons/Devices(7)
Luke’s saber
X-Wing Laser Cannon x2
Bionic Hand x2
Intruder Missile x2
Admiral Order(1)
I’ll Take The Leader
Interrupts(15)
Imperial Barrier x2
The Signal x3
On The Edge x2
OOC/TT x2
A Jedi’s Resilience x2
Nar Shadda Wind Chimes x2
Houjix/Out Of Nowhere
Hyper Escape
Effects(5)
Ice Storm
Bacta Tank
Menace Fades
A New Secret Base
Echo Base Operations
Locations(5)
Echo War Room
Echo Docking Bay
Echo Corridor
Hoth
Kiffex '
Strategy: '
Update
Sorry if I have to say this but some members of this site are real mofos. comando for example give my deck 2.5* because my title is ”lame”. Good reason??? Probably not. So the same guy gave Brian Hunter’s deck 5*s although he thought that his deck is gay just because BH is BH. So one might ask who’s lame here
In these days it seems like everyone plays Senate or Lightsaber Combat so I thought about playing good old EBO with some of the new good cards.
Early Game
First round you activate and then get your Docking Bay with Insurrection. Afterwards you should use your Nashada Wind Chimes and/or Signal to get your little aliens and/or A New Secret Base. If you get it then deploy first the sites with 2 of the aliens at Corridor and War Room and 1 pilot with ship at the Docking Bay. Now you can deploy EBO and to Hoth. Next turns set up ships at your 2 systems and start draining like a mad man. If opponent has certain key interrupts like Imperial Command or something like that use your shields to catch it. Also deploy Luke with or without his stick to the 4th marker to satisfy Battle Plan.
Mid Game
Follow your game plan to cause your opponent some damage. Also use your enhanced characters to do some hit and run battles on the ground and disturb your opponents game plan. Theres also A Jedis Resilience in this deck to get your guys back and strike again. This combined with Bacta Tank should be enough to keep your Jedis in the game. Your Baragwins will help you get some retrival going and get stuff like Lukes stick or X-Wing cannon back.
If your opponent wants to get you on the ground then use Barrier and Snow Storm to fight your opponent. Sadly you cant use OTE because it was f*cked up by Decipher -(
Late Game
Try to get an advantage through your drains and suicide runs so you can concentrate on retrieving and tracking in the late game with Baragwins. By now your Deck should be quiet small so you can do some easy tracking and use some 7s to kill your opponents and retreive with On The Edge.
Destiny Layout
0s - 5 (all pullable with ANB)
1s - 5
2s - 8
3s - 9
4s - 3
5s - 11
6s - 6
7s - 5
Card Choices
Baragwin&Ishi Tib - Tracking/Retrival/Set Up EBO
KalFalnl Cndros - use her to get a destiny on Spiral; set up EBO and just do some Battling together with Obi or Quiggy and afterwards you can just throw her on your Bacta Tank and deploy her next turn for free.
Intruder Missile/Bionic Arm - Trackable destinies with the help of you Baragwins. You can also deploy an Intruder Missile on your Falcon and shoot down Chimaera, Bossk or whatever with a tracked 7 -)
The Bionic Arm is also nice if your opponent plays with Disarmed. The point is you can decide what is more important in your area. If you fear heavy space than just use 4 Intruder Missiles and no BAs and if there are lots of Disarmeds floating around in your area than use only BAs -)
Rebel Barrier;Hyper Escape;H/OON - hm I guess I wrote Imperial Barrier above, I always do that.whatever. those cards are mainly in there for evasion and to save your @$$
For myself I think that giving advice against certain decktypes is useless because the decks differ in every area and if you go to a bigger tourny you should know how to use your cards. In fact you should just follow your game plan and react to what the opponent does
Hope you liked it and that Ill get some useful reviews.
el-diablo '