Deck ID: 23820
Author: Adam "kida117" McCombie
Title: Throne Room Mains So Hot Right Now
Side: Light
Date Published: 2002-06-08
Description:
Throne Room Mains with a little Gungan side dish for flavor
Rating:
4.0
Cards:
'Locations(6)
Yavin 4 Massai Throne Room
Naboo Boss Nass Chambers
Naboo Otoh Gunga Enterance
Naboo Battle Plains
Coruscant Jedi Council Chamber
Home One War Room
Characters(21)
Luke With Lightsaber x2
Leia, Rebel Princess x2
Lando, Scoundrel x2
Qui Gon Jinn x2
Obi Wan with Lightsaber
Han With Heavy Blaster pistol
Capitan Han Solo
Chewie, Enraged
Corran Horn
3-P0 with no clothes
Dash Rendar
Tycho Celchu
Wedge Antilles, Red Squadron Leader
Boss Nass
Rep Been
Capitan Tarpals
Weapons(2)
Qui Gon Jinn’s Lightsaber
Leia’s Blaster Rifle
Starships(5)
Milenium Falcon
Outrider
Green Squadron 3
Red Squadron 1
Spiral
Effects(8)
Colo Claw Fish
Sal’torr Kal Fas(v)
Squadron Assignments
Menace Fades
Honor of the Jedi
Goo Nee Tay
Bacta Tank
An Unusual Amount of Fear
Interupts (19)
Heading For the Medical Frigate
On the Edge x2
OOC & Transmision Terminated
A Few Manuvers
We Wish To Board at Once x2
Run Luke Run
Jedi Presence
Rebel Barrier
A Jedi’s Resilence x2
The Bith Shuffle & Desperate Reach
SATM & Blaster Proficency
Dont Get @#$%y
Wesa Gotta Grand Army x3
Rebel Artilery
'
Strategy: '
Edit
Good, but why the Gungan garbage for just like 3 more force? Too many card slots.
OQrygg
Actually If you’d READ the cards you’d realize that Rep been adds 1 to activation for each gungan present thats a total of 6 activation for 8 card spots yea kind of a lot but wesa got a grand army is a used 5 that subtracts one from a weapon destiny not bad.
Thanks Armaedes I do get kind of screwed if I dont get a Twix in my opening hand. So take Out Honor of the Jedi(besides anyone who wants to cause direct damage usually uses Tikkes or No Escape) and add one Twix site, any site it dosent really matter.
-2 stars for no yoda and alter/sense, if you start with jedi council chamber pull in yoda
scam4ever
Obviuosly you didnt read my message to mighty maul I dont want to put yoda at the JCC and have to put even one character there to back him up. and I dont even start the JCC
hmm i like throne room mains, but this deck needs workfirst of all no YODA? and no alter? you play mains and watto with bad feeling will kick ya, pull in YODA with Alter, also pull in the sucking coruscount interrupt to pull out battleground loactions and think about the fish
Mighty Maul
Bad Feeling Does hurt but only a little I can activate more than enough in a short amount of time. As for Yoda and Alter. Im not about to put yoda at the JCC and have to back him up with valuable resources. As for using Mindful of the Future. Why? To pull my ONE battle ground that is pullable by 3 interupts in my deck. Think about what fish
End Edit
Starting Start the Throne Room, An Unusual Amount of Fear, HFTMF, Colo Claw Fish , Saltorr Kal Fas(v), and Squadron Assignments
Early Game Use Wesa Gotta Grand Army to Pull the Chambers, get Boss Nass, Rep Been and the Entrance. You Should be able to get these cards out by turn 2. Early on Dont deploy anything unless the oponet makes an early strike to a site. Always let the opponet deploy first.
Mid Game You should have a good amount of activation by turn 5-6. Pull the Battle Plains but dont play it unless the opponet dosent have any good drain sites or is holding one or 2 sites with a large force.
Late Game You Should have a good control over the opponent and should have a couple sites under control. The end game usually consists of a drain Race but since you should have taken out a large amount of their character base and you should still have a decent amount left you can usually take out the last of their characters.
Card Choices
Locations These are pretty Basic. your locations can give you 15 force thats more than enough to deploy whatever you want.
Characters You might ask why Im using Saltorr Kal Fas for just 2 weapons, Why Im not using all EPPs. The answer is I dont know I just really like Leias Blaster mostly I like the fact that with Colo I can take out anyone I want. I also like Qui Gons imunity. If I had any Jedi Lukes Id use them too. The rest of the Characters provide A Nice beatdown crew and have some good staying power. Threepio is a really good tracking method late game take all your low destiny cards out and replace them with 5s and 6s also makes a nice way to increase your differential.
Space This crew can take out any space thats thrown at it. You may want to be cautious of tes though but otherwise these 5 will take most space out.
Effects Goo To make it harder for the opponent to get anything out, The Tank to add to the power of the characters the other 2 just because.
Interupts Mostly High destiny imterrupts that recycle. The Artillery is hardly ever used for its function, its just a good card for Colo and a nice destiny 7 that threepio can cycle easily. Most of the interupts are just really good in any deck
Matchups
Im not a big fan of match ups but here are a few decks that you need to break from your normal procedure to stop.
TIEs- Get the Battle Plains ASAP. For space youre going to want to use the majority of your characters on your ships. The new shield also helps somewhat. If its Senate TIEs EPP Luke and EPP Han at the Senate with Dont Get @#$%y will almost indefinetly clear the senate.
LSC-You dont really have much choice but to fight them at their own turf. You just have to be more careful when going to them.
Dark Deal or Walkers I would start Menace Fades over Sal. Otherwise this isnt a tough match
If you have any questions or comments please D mail me '