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None shall pass choke damn I guess you can

    Deck ID: 23958

    Author: Zach "Greedosalive" Mann

    Title: None shall pass choke damn I guess you can

    Side: Dark

    Date Published: 2002-06-16

    Description:
    A palace deck, Gailid and the gang.

    Rating:
    3.5

    Cards:

    'Starting (4)


    no bargain

    power of the hutt

    prepared fences

    Tatooine jabba’s palace


    Locations (6)


    Jabba’s palace entrance cavern

    Jabba’s palace audience chamber

    Jabba’s palace dungeon

    Jabba’s palace rancor pit

    Jabba’s palace droid workshop

    Jabba’s sail barge passenger deck


    Characters (33)


    Jabba the hutt x2

    Gailid x2

    Boelo

    Bib fortuna

    Ephant mon

    J’quille

    Barada

    Klaatu

    Kithaba

    Bane Malar x2

    Giran

    Nysad

    Salacious crumb

    Ree-yees

    Brangus glee

    Aurra sing

    Jodo cast

    Chall Bekan

    Gamorrean Guard x2

    Dengar

    Dengar with blaster carbine

    Bossk

    Boba Fett

    Boba Fett with blaster rifle

    Zuckuss

    4-lom

    4-lom with concussion rifle

    IG-88

    Ig-88 with riot gun


    Vehicles (1)


    Jabba’s sail barge


    Creatures (1)


    Bubo


    Weapons (1)


    Double laser cannon


    Effects (1)


    scum and villainy


    interrupts (13)


    none shall pass x9

    imperial barrier x4 '

    Strategy: '

    Well, pretty boring Jabba’s palace deck. I used to capture, but I don’t bother to anymore.


    Control Tatooine Jabba’s palace fast, and start to bring out your other sites. Yuo should have no shortage of characters, and you shuld be able to put a good force at the audience chamber fast. Then also control the rest of the palace sites with lesser aliens.


    none shall pass and imperial barrier will make it hard for an opponent to beat you on your turf, especially if you are cancelling a battle destiny with boelo, a second one with jodo cast if need be.


    Your force drains can go as high as like 8, which isn’t too shabby, and scum and villainy might help you retrieve some force (capturing isn’t worth it)


    The only problem I see is leia, rebel princess and cards like Great warrior that get rid of force drain modifiers. Speaking of which, do you know of a way to make my force drains unmodifiable by opponent. Because that kills the deck good.


    I also though about EV 9D9 at the workshop, but he didn’t make the cut. '

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