Deck ID: 23975
Author: David "Icebreath" Kangas
Title: QMC Clouds
Side: Light
Date Published: 2002-06-16
Description:
Get as much as 17 Force damage per turn from drains alone, and massive retrieval
Rating:
4.5
Cards:
'Starting - 8
An Unusual Amount Of Fear (w/ shields)
QMC/Independent Ops
CC Guest Quarters
Bespin
Heading for the Frigate
Keeping the Empire out Forever
Sai’tor Kal Fas (V)
Squadron Assignments
Locations - 5
Clouds x3
Bespin CC
CC Casino
Characters - 14
Luke, JK
Master Qui-Gon
Obi-Wan Kenobi
Leia, Rebel Princess
Lando Calrissian x2
Tibanna Gas Miner x2
Threepio, Naked
Corran Horn
Ric Olie’
Wedge, RSL
Dash Rendar
Mirax Terrik
Weapons - 4
Obi’s saber (premiere)
Ani’s Saber
Luke’s Saber
Quiggy’s Saber (tat)
Starships - 11
Z-95 Bespin Defense Fighter x3
H, C, and the F
Pulsar Skate
Outrider
Red Squad 1
Queen’s Royal Starship
Defiance
Independence
Liberty
Vehicles - 6
Cloud Car x6
Admiral’s Orders - 2
Combined Fleet Action x2
Effects - 2
Thrown Back
CC Celebration
Interrupts - 8
CC Sabaac x3
All Wings & Darklighter Spin
Sense & Recoil in Fear
OOC & TT
Off The Edge x2 '
Strategy: '
This decks been a pretty good winner for me, and I can usually get a first/second turn flip. Heres basically how to play it...
Early game -
using the objective, pull B CC, next turn pull CC Casino, then (depending on whats in hand) either go for a quick flip or pull a couple Clouds. If youve got a couple characters in hand, along with a starship, go for the flip. Deploy a character to Guest Quarters and a character to Casino, then deploy a starship to the system for the flip, then move the Guest Quarters character to the Casino.
Mid game -
Now that the objectives flipped, it gets a lot more fun Being able to pull a card from your Force pile each turn can be a game winner... but dont rely on just that to get your cards Heres a list of searching priorities
1) Luke, Obi, Quiggy, and/or Leia to hold the sites
2) the Admirals Order (pull the Cloud Cars)
3) Gas Miners and/or starships
4) retrieval engines (Lando & Sabaac, Off the Edge, Celebration)
Threepio, Mirax, and Thrown Back can help track some destinies for OtE or Sabaac. The Gas Miners can add to drains and help with activation. Luke, Leia, Obi and Quiggy (with their sabers) can hold both sites against a small attack here and there, or one site against a dedicated invasion. The cloud cars can hold the sectors.
Late game -
By now one or both of the steady retrieval engines should be working. If both, thats 5 force retrieved every turn Also, at least one gas miner should be out, giving you drains of 2 at each cloud sector. With all 4 sabers out, both sites controlled, and all 4 cloud sectors out, that gives you a total drain of 17 Wowza
Card choices -
Z-95s power 5 at Bespin locations, can add an alien pilot aboard, and EXTREMELY cheap. nuff said.
Mon Cal cruisers the AO reduces the power of starships at systems unless both fighters AND capital ships. nuff said.
Sense & Recoil The Sense is nice to cancel the occasional annoying interrupt, and the Recoil is itself annoying. Destiny 3 doesnt hurt, either.
OOC & TT TT for Hunt Down/Menace protection, OOC is to get rid of potentially annoying cards.
Matchups -
Hunt Down does fairly well. As you can see, Ive got three Jedi in here, so its gonna be a pain for the DS to flip. Ive also got Corran and the OOC & TT to get rid of Visage.
ISB Ops in the one game Ive played against ISB, the whole thing stalled up for both of us. Both deck types offer huge drains, plenty of retrieval, etc. It eventually timed out, and I only won by 1 card.
Hoth Walkers My deck may be fast, but Walkers is just as fast. A mediocre Walker deck wont do too well, but a tournament-level one will *usually* rip right through this. I would recommend flipping as fast as possible against one of these, and try to stay at the GQ if possible.
LSC this does fairly good against saber combat. the new shield keeps their drains down a bit, and the retrieval in this deck can usually make up for it.
Watto havent played it yet, but I think itd be a toss-up between my drains and Wattos damage.
Ive been playing this deck for a while now, and only lost due to lousy draws, lucky opponents, and the occasional stupid mistake. Overall, though, if you can keep your head, its an extremely solid deck If theres anything you dont understand about it, please ask me before throwing in a bad rating. Hope you enjoyed
*** UPDATE ***
7-19-02
I just got a great idea from a friend of mine instead of using the cloud cars, use the patrol craft from SE with Palace Raiders as drivers. That’d give each one power 5 and a destiny, and the patrol craft can move as a react, which would help out a LOT with cloud battles. Now I just need to make room for them....... >) '