Deck ID: 24003
Author: Zach "Greedosalive" Mann
Title: What my step It’s yours I should be watching
Side: Light
Date Published: 2002-06-17
Description:
My first WYS deck: heavy strategy and tech, meant for fighting ground and space. I would really appreciate any advice
Rating:
3.5
Cards:
'Starting (8)
WYSTPCGALR
Heading for the medical frigate
Menace fades
Ultimatum
Squadran assignments
Tatooine
Tatooine docking bay 94
Tatooine cantina
Locations (3)
Kessel
Rendezvous point
Spaceport docking bay
Characters (17)
Captain Han solo x2
Chewbacca
Chewbacca, protector
Wedge Antilles x2
Rayc Ryjerd
Mirax Terrik
Talon Karrde
Theron Nett
Rattlir freighter captain x4
Luke Skywalker
Leia, rebel princess
Ben Kenobi
Starships (3)
Millenium falcon
Artoo in red 5
Red 2
Admirals orders (1)
I’ll take the leader
Effects (5)
Projection of skywalker x2
Beggar
Docking and repair facilities
Bacta tank
Interrupts (23)
A few maneuvers x4
Control x4
Blast the door, kid
Punch it
Rebel barrier x2
Star destroyer
Moving to attack position
Alternatives to fighting
It’s a trap
Effective repairs
Weapon levitation
Tunnel vision x2
Dodge
Houjix and out of nowhere combo x2
'
Strategy: '
This is my first WYS deck and I don’t know the secrets. I played it once to test and it beat a good profit deck (oh man, down to the wire though, had one card left).
Anyway, I want to know what cards seem useless and what cards seem missing. I want it to stay ground and space, and I know it doesn’t drain very well and doesn’t retrieve force, but it is made to battle and that is what I’m going for. I think it works. What do you think?
I deploy kessel fast as possible, flip the objective as fast as possible and start the chains moving. When I am drained, I either get rid of a lost interrupt, a duplicate of a character in play, or a few maneuvers, and then I come back with the interrupts later on. (WYS deck, you get it)
Max force drain from space = 4
Max force drain from land = 4
It is equal in space and land and I want to keep that. I love lost interrupts Good for tech.
Too many controls?
Too many few maneuvers?
Any advice at all?
'