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What my step It’s yours I should be watching

    Deck ID: 24003

    Author: Zach "Greedosalive" Mann

    Title: What my step It’s yours I should be watching

    Side: Light

    Date Published: 2002-06-17

    Description:
    My first WYS deck: heavy strategy and tech, meant for fighting ground and space. I would really appreciate any advice

    Rating:
    3.5

    Cards:

    'Starting (8)


    WYSTPCGALR

    Heading for the medical frigate

    Menace fades

    Ultimatum

    Squadran assignments

    Tatooine

    Tatooine docking bay 94

    Tatooine cantina


    Locations (3)


    Kessel

    Rendezvous point

    Spaceport docking bay


    Characters (17)


    Captain Han solo x2

    Chewbacca

    Chewbacca, protector

    Wedge Antilles x2

    Rayc Ryjerd

    Mirax Terrik

    Talon Karrde

    Theron Nett

    Rattlir freighter captain x4

    Luke Skywalker

    Leia, rebel princess

    Ben Kenobi


    Starships (3)


    Millenium falcon

    Artoo in red 5

    Red 2


    Admirals orders (1)


    I’ll take the leader


    Effects (5)


    Projection of skywalker x2

    Beggar

    Docking and repair facilities

    Bacta tank


    Interrupts (23)


    A few maneuvers x4

    Control x4

    Blast the door, kid

    Punch it

    Rebel barrier x2

    Star destroyer

    Moving to attack position

    Alternatives to fighting

    It’s a trap

    Effective repairs

    Weapon levitation

    Tunnel vision x2

    Dodge

    Houjix and out of nowhere combo x2




    '

    Strategy: '


    This is my first WYS deck and I don’t know the secrets. I played it once to test and it beat a good profit deck (oh man, down to the wire though, had one card left).


    Anyway, I want to know what cards seem useless and what cards seem missing. I want it to stay ground and space, and I know it doesn’t drain very well and doesn’t retrieve force, but it is made to battle and that is what I’m going for. I think it works. What do you think?


    I deploy kessel fast as possible, flip the objective as fast as possible and start the chains moving. When I am drained, I either get rid of a lost interrupt, a duplicate of a character in play, or a few maneuvers, and then I come back with the interrupts later on. (WYS deck, you get it)



    Max force drain from space = 4

    Max force drain from land = 4


    It is equal in space and land and I want to keep that. I love lost interrupts Good for tech.


    Too many controls?

    Too many few maneuvers?


    Any advice at all?


    '

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