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I’m Getting Too Old For This

    Deck ID: 24020

    Author: Mike "Darth Dago" Guarino

    Title: I’m Getting Too Old For This

    Side: Light

    Date Published: 2002-06-19

    Description:
    Ric Olie and the rest of the Bravo Squadron come out of retirement to take out the death star.

    Rating:
    4.0

    Cards:

    'Starting (7)

    Massassi Base Operations/OIAM

    Yavin 4

    Yavin 4 Docking Bay

    Heading For The Medical Frigate

    Get To Your Ships

    Great Shot,Kid

    Battle Plan & Draw Their Fire


    Locations(10)

    Bothawui

    Death Star

    Death Star Trench

    Malastare

    Naboo

    Raithal

    Yavin 4 Briefing Room

    Yavin 4 Jungle

    Yavin 4 Massassi Headquarters

    Yavin 4 Massassi War Room


    Characters(18)

    Captain Panaka

    Commander Vanden Willard

    Lt. Arven Wendik

    Lt. Chamberlyn

    Lt. Rya Kirsch

    Luke w/Lightsaber

    Master Qui-Gon

    Naboo Fighter Pilotx5

    Officer Dolphe

    Officer Ellberger

    Princess Organa

    Queen Amidala

    Rebel Tech

    Ric Olie, Bravo Leader


    Starships(11)

    Bravo 1

    Bravo 2

    Bravo 3

    Bravo 4

    Bravo 5

    Bravo Fighter

    Naboo Defense Fighterx5


    Interrupts(7)

    A Few Maneuversx4

    Whoooox2

    You’re All Clear Kid


    Effects(2)

    Down With The Emperor

    Traffic Control


    Weapons (3)

    Qui-Gon Jinn’s Lightsaber

    Proton Torpedoes(Ep.1)x2


    Epic Event(1)

    Attack Run


    Admiral’s Orders(1)

    I’ll Try Spinning

    '

    Strategy: '

    This was a deck I put together after getting bored with Luke or Wedge taking out the Death Star time after time. Personally, I’ve found that the bravo guys work a little better and it makes it more fun. First problem with bravo squadron however is that all N-1 starfighters have a hyperspeed of 3. So unless your opponent is nice enough to move that floating death trap to parsec 1, you have a problem. To address this, that is what the 4 a few maneuvers are for along with all those systems along the way that will let you make it. Sure it means you’ve gotta make two moves before getting to the death star but it just adds insult to injury by allowing you force drain before making them loss a ton of force. One the positive side, if you’ve got two of the few maneuvers and track them for attack run destiny, your opponent can occupy the ruins all they want and it wont matter.


    In terms of game play, this deck goes the same as any other MBO deck. Get your sites out and get leaders at the sites. If your opponent feels like coming to Yavin 4, that’s what the Jedi are there for. If you’re without Jedi to defend the planet, most of the other ground characters are decent on their own. Besides, you’ve got 6 leaders and only need one to get your full attack run bonus. In a pinch you could even put Ric at the briefing room and do the attack run with Bravo Fighter.


    Any difficulties on the ground can be counteracted in space. You get a battle destiny if ANY two N-1 fighters are together. The non-unique draw one while with any other N-1. I’ve found it’s actually best to do the attack run with Bravo Fighter while I send ric and another bravo member to rip it up in space (3 destinies). Try to get the Naboo system out if possible and set up with a couple of ships there, two defense fighters with a fighter pilot aboard gives you power 12 with destiny all for 2 force. Plus, I’ll try spinning gives you a built in light side tallon role every turn. If blowing up the station isn’t the game ender, then stop off at those systems on the way home for a nice drain +2 before the party. This should be more than enough to put an end to the game, especially if you were able to get Down with the Emperor out.


    '

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