Deck ID: 24022
Author: Chris "Golfercwm" McCoy
Title: Quiet Macking of Cloud city
Side: Light
Date Published: 2002-06-19
Description:
Nothing special. Short a couple cards i need to make the deck better
Rating:
4.0
Cards:
'Starting(8)
Quiet Mining Colony/Independent Operation
Bespin
Cloud City Guest Quarters
Menace Fades
Keeping the Empire Out Forever
Squadren Assignments
HFTMF
AUAOF
Ten D shields
Characters(17)
Obi Wan Kenobi, Jedi Knight x2
Dash Rendar
Captain Panaka
Qui Gon w/ Stick
Qui Gon Jedi Master
Luke w/ Stick
General Jar Jar
Liea Rebal Princess
Lando w/ Blaster pistol
Lando Cal. Scoundrel
Corran Horn
Chewbacca Protector
Padme
Han w/ Blaster
Wedge Antilies RSL
Luke Skywalker Jedi Knight
Effects(8)
Bacta Tank
Goo Nee Tay
Cloud City Celebration
Projection of a Skywalker x2
Obi Wans Apparition
Honor of the Jedi
They Win This Round
Interrupts(14)
Path of Least Resistance x2
Path or Least Resistance/Reveled
Out of Commission
Out of Commission/Transmission Terminated
Out of Noware
The Signal x2
A Jedis Resilience
Run Luke Run
Off the Edge x2
Escape Pod V
Alter/Friendly Fire
Starships(6)
Home One
Red Squad 1
Red Leader in Red 1
Outrider
Gold Leader In Gold 1
Liberty
Locations(3)
Cloud City Docking Bay
Cloud City West Gallery
Cloud City North Corridor
Weapons(3)
Anakins Lightsaber
Qui Gons Lightsaber R3
X-Wing Laser Cannons
Admirals Order(1)
Concentrate All Fire
'
Strategy: '
This deck can usually flip by the second or third turn because i usually get three or four characters in my starting hand and a path so i can drop them for the early flip i just draw to get a ship or two if i didn’t get one in the starting hand. Once you get the flip the game gets easy, because each turn you get out the ships you need to hold bespin for menece fades and battle plan sheild. With concentre fire and the guns on wedge and dash and something esle can put up a pretty good fight to hold bespin. Drop whatever aliens you find or draw at your more important sites so they can’t modify them. Then use signals to get celebration if you don’t already have it out and look for off the edge. If they come to cloud city you must be controling north corridor so you can put they win this round on the site then cancel the drain. Then drop on them for even more retrevial.
Matchups
HDJTJ- Just try to cancel visage and then go on the executor and drain because you can run around with path.
LCS- dunno never played against it
Court- drain and if they come to cloud city don’t deploy the DB so they can’t leave if they capture some of your people.
Senete- Menece fades kills this deck just concentrate on keeping it alive
Endor Ops- same thing as senete and try to control like one or two endor sites so he can’t even flip
ISB- just make sure you got menece fades running and keep aliens at you CC sites so he cant reduce your drains
'