DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Quiet Macking of Cloud city

    Deck ID: 24022

    Author: Chris "Golfercwm" McCoy

    Title: Quiet Macking of Cloud city

    Side: Light

    Date Published: 2002-06-19

    Description:
    Nothing special. Short a couple cards i need to make the deck better

    Rating:
    4.0

    Cards:

    'Starting(8)

    Quiet Mining Colony/Independent Operation

    Bespin

    Cloud City Guest Quarters

    Menace Fades

    Keeping the Empire Out Forever

    Squadren Assignments

    HFTMF

    AUAOF

    Ten D shields


    Characters(17)

    Obi Wan Kenobi, Jedi Knight x2

    Dash Rendar

    Captain Panaka

    Qui Gon w/ Stick

    Qui Gon Jedi Master

    Luke w/ Stick

    General Jar Jar

    Liea Rebal Princess

    Lando w/ Blaster pistol

    Lando Cal. Scoundrel

    Corran Horn

    Chewbacca Protector

    Padme

    Han w/ Blaster

    Wedge Antilies RSL

    Luke Skywalker Jedi Knight


    Effects(8)

    Bacta Tank

    Goo Nee Tay

    Cloud City Celebration

    Projection of a Skywalker x2

    Obi Wans Apparition

    Honor of the Jedi

    They Win This Round


    Interrupts(14)

    Path of Least Resistance x2

    Path or Least Resistance/Reveled

    Out of Commission

    Out of Commission/Transmission Terminated

    Out of Noware

    The Signal x2

    A Jedi’s Resilience

    Run Luke Run

    Off the Edge x2

    Escape Pod V

    Alter/Friendly Fire


    Starships(6)

    Home One

    Red Squad 1

    Red Leader in Red 1

    Outrider

    Gold Leader In Gold 1

    Liberty


    Locations(3)

    Cloud City Docking Bay

    Cloud City West Gallery

    Cloud City North Corridor


    Weapons(3)

    Anakins Lightsaber

    Qui Gons Lightsaber R3

    X-Wing Laser Cannons


    Admirals Order(1)

    Concentrate All Fire

    '

    Strategy: '

    This deck can usually flip by the second or third turn because i usually get three or four characters in my starting hand and a path so i can drop them for the early flip i just draw to get a ship or two if i didn’t get one in the starting hand. Once you get the flip the game gets easy, because each turn you get out the ships you need to hold bespin for menece fades and battle plan sheild. With concentre fire and the guns on wedge and dash and something esle can put up a pretty good fight to hold bespin. Drop whatever aliens you find or draw at your more important sites so they can’t modify them. Then use signals to get celebration if you don’t already have it out and look for off the edge. If they come to cloud city you must be controling north corridor so you can put they win this round on the site then cancel the drain. Then drop on them for even more retrevial.


    Matchups


    HDJTJ- Just try to cancel visage and then go on the executor and drain because you can run around with path.


    LCS- dunno never played against it


    Court- drain and if they come to cloud city don’t deploy the DB so they can’t leave if they capture some of your people.


    Senete- Menece fades kills this deck just concentrate on keeping it alive


    Endor Ops- same thing as senete and try to control like one or two endor sites so he can’t even flip


    ISB- just make sure you got menece fades running and keep aliens at you CC sites so he cant reduce your drains



    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.