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Hunt Down and Revive the SCUM

    Deck ID: 24026

    Author: Matt "QuiGon57" Carulli

    Title: Hunt Down and Revive the SCUM

    Side: Dark

    Date Published: 2002-06-19

    Description:
    This Court deck does a few things most other Court decks dont: Capture cards and win But it still needs help so please review

    Rating:
    4.5

    Cards:

    'Starting (9)

    Court of the Vile Gangster

    Jabbas Palace Audience Chamber

    Tatooine Great Pit of Carkoon

    Jabbas Palace Dungeon

    Prepared Defenses

    Blaster Rack (V)

    All Wrapped Up

    Power of the Hutt

    Fear Is My Ally


    Defensive Shields (10)

    Resistance

    Allegations of Corruption

    A Useless Gesture

    Youve Never Won A Race?

    Secret Plans

    Fanfare

    Weapon of a Sith

    There Is No Try

    Oppressive Enforcement

    I Find Your Lack of Faith Disturbing (V)


    Characters (17)

    Ephant Mon

    Boelo

    Mighty Jabba

    Bib Fortuna (Reflections III)

    Thok & Thug

    Prince Xizor

    Dr. E. and Ponda Baba

    Arica

    Boba Fett (CC)

    Iggy w/ Gun

    4-LOM w/ Gun

    Snoova

    Dengar w/ Gun

    Bossk w/ Gun

    Jodo Kast

    Aurra Sing

    Boba Fett, Bounty Hunter


    Starships (1)

    Zuckuss in Mist Hunter


    Creatures (1)

    Rancor


    Weapons (4)

    Maras Saber

    Aurras Blaster

    Vibro-Ax

    Dr. Evazans Blaster


    Locations (6)

    Jabbas Palace Rancor Pit

    Naboo DB

    Spaceport DB

    Tatooine DB 94

    Cantina

    Mos Eisley


    Effects (12)

    Bad Feeling Have I

    First Strike

    No Escape

    Disarmed

    Were The Bait

    Broken Concentration

    Blast Door Controls

    Hutt Bounty

    Bounty x2

    Scum and Villainy x2


    Interrupts (10)

    Sniper/ Dark Strike

    Imperial Artillery

    Furry Fury

    Neimoidian Advisor

    We Must Accelerate Our Plans

    Hidden Weapons x2

    Trap Door x3

    '

    Strategy: '

    Early Game

    Set up like normal, always deploy Jabba with Audience Chamber text, unless he is in your hand. Deploy Boelo, Bib, and Ephant Mon with POTH. This should be enough to hold the Chamber for a good while. Use R3 Bib so you can get whatever you need out a LOT faster. If everything youre looking for is in your reserve, just use a force and youve got a better chance of getting them. Wait to deploy your own bounty hunters, until they deploy their own characters. 9 bounty hunters should be enough to last the whole game, otherwise retrieve some.


    Mid Game

    Get Scum out ASAP. If you think youll be doing most of the battling, you can also deploy First Strike. This will choke them a bit, and add more retrieval and force loss. Battle, Capture, Deliver, Battle, Capture, Deliver, etc.


    End Game

    If they have Aim High, be sure you have enough force to retrieve when you deliver. Get Rancor out and eat away. This will kill your opponent fast enough, especially if you have 2 or more captives.


    Card Explanations

    Broken Concentration I can take away 1 force of theirs each turn. If they save one for a barrier, or an interrupt for battle, just take it away and their plans will be ruined.


    Were The Bait 7 destiny, excellent for DD. If they are playing MWYHL, get this out ASAP and go for Han, Leia, or Chewie. If successful, not only is their whole deck shot to pieces, they lose 2 force per turn.


    No System? That doesnt really matter, most light decks will have one.


    Zuckuss + 4-LOM + Boba Fett, BH = 7 power, they need 7 ability to draw destiny, you have 4 Battle Destinies


    Some Cards I Want to add

    Weapon Levitation Steal sabers for Aurra, I have 3 characters that can steal with this.


    Imperial Barrier Obvious reasons, however it is easily canceled, and that really hurts when youre counting on it to save you life.


    Rancor 1 may not be enough, gotta be sure to get it on table.



    This deck is still pretty new, I just made it recently. It needs help, but I think that if I can get that help, this could be a really competitive deck. Thanks all for the advice

    '

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