Deck ID: 24089
Author: Mike "Quione" Noneofyourbusiness
Title: Saber combat my way
Side: Light
Date Published: 2002-06-24
Description:
LS combat with a unique twist
Rating:
4.0
Cards:
'Starting
We’ll Handle This/Duel of the Fates
Palace Generator Core
Theed Palace Generator
Inner Strength
Podrace Prep
Podrace Arena
Anakins Podracer
Boonta Eve Podrace
Squadren Assignments
An Unusual Amount of Fear
Characters
Captain Han
Mirax Terrik
Tat Obi x2
Ref 3 Qui gon x2
Dash Rendar
Tat Padme x2
Luke Skywalker, JK
Ref 3 Lando
Chewie w/ Blaster
Firgin D’an
Artoo & Threepio x2
Joh Yowza
Effects
Beggar
Eject Eject x2
Menace Fades
Lightsaber Proficiency
Goo Nee Tay
Interrupts
We’re Doomed x2
Endor Celebration
Life Debt x2
Jedi Presence
Alter
Blaster Deflection
Weapon Levitation x2
Artoo I have a bad feeling about this x2
The Signal
Run Luke Run x2
Thank the Maker x3
Strike Blocked x2
Ships
Outrider
Millennium Falcon
Weapons
Ref 3 Obi lightsaber
Ref 3 Qui-gon lightsaber
Lukes Lightsaber
Intruder Missle x2
Other
I did it '
Strategy: '
yeah, this is one weird deck, but hear me out, you might like it
This is combat, but its more designed to hurt the opponet through various strange and unorthodox strategies, all the while setting up huge drains on naboo via saber proficiency and lukes saber.
the deck can do many things, so just play as the situation dictates
Card choices
Han, chewie, and arto & threepio make up my own ”super falcon” which will draw 3 (chewie adds one when with 3PO) battle destiny in of itself (5 with life debt) and stops the opponet from drawing any battle destiny (via the pullable artoo i have a bad feeling about this)
Dash works in as backup, or for a beatdown against one lone destroywer or tie.
Mirax allows recycling of artoo i have a bad feeling about this
Firgin d’an allows for retrevial, and to help stop destiny tracking (or at least make it a bit more difficult, since you dont actually have to use him every turn)
Artoo & Threepio make this deck work. Thank the maker lets you retrieve force repeatedly. They let you cancel battle destiny with a card they actulaly pull, and they make were doomed work
chewie w/ blaster adds destiny when with 3PO
Were doomed is totally tech~ halves all retrevial (rownd down) which means you lose no force from drains of 1, 1 force from drains of 2, and 1 force from drains of 3. Played in a close game and you will almost always win
Padme - Pulls obi
Obi - isnt a jedi so he can initiate while objective is flipped. Works as a shock troop (especially when the opponet thinks hes safe since your jedi cant battle)
Joh Yowza - Makes the opponet nervous about drawing destiny. ”Jam” a vader or a maul and you cripple them (until he dies anyway)
Lightsabers - Add to drains (except qui gons, but hes your combatant anyway, so its ok)
Run luke, run - pile all your jedi at one naboo site, and all your other characters at the other. they attack the ”weaklings”, you pull luke over, cut someone in half, and smile like a bastard. Or you can just initiate if they deploy but dont battle (who knows why they wouldnt)
Artoo i have a bad feeling about this -
Makes the ”super falcon” really nasty
Life debt - makes ”super falcon” rule
Weapon levitation - gives obi a weapon (if being used as a shock troop) or just pulls your sabers
Blaster deflection - makes the opponet unable to chop your jedi in half
Eject, eject - kills executor. poor man’s lateral damage, lets you beat down executor
Saber profiencey - More drain-helping
Suggestions appreciated '