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Don t Underestimate The Power of the AT ST

    Deck ID: 257

    Author: Keith "vavier" Lindsay

    Title: Don t Underestimate The Power of the AT ST

    Side: Dark

    Date Published: 1999-08-26

    Description:
    This deck starts out on Ralltiir andthen has many options. You can seek anddestroy or relax and let them come toyou.

    Rating:
    4.0

    Cards:

    'Starting
    Ralltiir Ops.
    Ralltiir
    Twilek Advisor
    Bad Feeling Have I

    Locations (8)
    Spaceport Street
    Swamp
    Spaceport City
    Spaceport Docking Bay x2
    Hoth
    Carida
    Yavin 4 Docking Bay

    Characters (10)
    DVDLOTS
    Grand Moff Tarkin
    AT ST Pilot
    Commander Igar
    General Veers
    Lt. Arnet
    Imperial Commander
    Sgt. Barich
    Corp. Avarik
    Sgt. Elsek

    Vehicles (10)
    Tempest 1
    Blizzard 1
    Tempest Scout
    Tempest Scout 1
    Tempest Scout 4
    Tempest Scout 5
    Tempest Scout 6
    Speeder Bike x3

    Starships (3)
    Bossk in Bus
    Sentinel Class x2

    Weapons (5)
    AT ST Dual Cannon
    AT AT Cannon
    Speeder Bike Cannon x2
    Vader's Saber

    Creatures (3)
    Sleen x3

    Effects (13)
    Reactor Terminal
    Relentless Tracking
    Ability Alility
    Come Here You Big Coward
    Biker Scout Gear
    Wrong Turn
    Search and Destroy
    Death Mark
    There is no Try
    Resistance
    Empire's New Order
    Expand the Empire
    Security Precautions

    Interrupts (4)
    Oota Goota Solo
    Monnok
    Elis Herlot
    Combat Readiness

    '

    Strategy: '

    This deck starts out with pulling Sleens out to
    stop Opponent from deploying to Ralltiir before
    you are ready. Once you think you have enough
    power you can either kill the Sleens, use the
    docking bays or use the starships to seek out your
    opponent. All three starships were chosen for
    their ability to transport vehicles and people
    and land.

    Against Hidden Base start Security Precautions and
    either soak up drains with no damage or find the
    base. Also kill the Sleens for force drains.

    Against Training decks you can land and kill using
    Hoth as a rest stop to get to Dagobah. Also defend
    and drain at Ralltiir

    Against Revolvers is a problem. You will activate
    a minimum of 9 force with all locations out and
    revolved. However you cannot let them revolve
    Carida, so deploy that at the last possible moment.

    Against Numbers Resistance and Search and Destroy
    as well as ability ability ability should hold
    them off.

    One of the key combos in this deck is the
    Sgt. Elsek / Carida combo to soak up massive
    damage if a EPP 'Hit squad' decides to deploy.

    I can't think of any other decks right now but
    there should be counters to most everything.

    '

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