DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Mains Trains and Automobiles (at-ats)

    Deck ID: 2600

    Author: brad "swccguy" eier

    Title: Mains Trains and Automobiles (at-ats)

    Side: Dark

    Date Published: 2000-01-25

    Description:
    This deck sets up huge activation. It has counters for almost every deck. It is balanced with at-at's on ground and bounty hunters in the skies.

    Rating:
    4.0

    Cards:

    'locations-11
    kashyyyk
    endor
    cloud citydowntown plaza
    cloud cityeast platform docking bay
    death star
    tatooinecatina
    dagobahcave
    tatooine docking bay 94
    endor landing platform-docking bay
    endor-back door
    hothwampa cave

    creature-1
    bubo

    characters-14
    ors x 4
    fozec
    ecc 4lom
    admiral ozzel
    chall bekan
    ds-61-2
    igar
    danz borin
    mara jade
    darth vader
    dvdlots

    weapons-1
    vaders saber

    effects-11
    imperial arrest order
    broken concentration
    sec. precautions
    he is not ready
    chybc
    reactor terminal
    secret plans
    undercover
    battle order
    failure at the cave
    resistance


    interrupts-9
    twilek advisor(SI)
    control x 2
    sense
    alter
    control
    ghhhk
    its worse
    monnok

    ships-7
    ig88 in ig2000
    bossk in bus
    fett in slave 1
    dengar in punishing one
    zuckuss in mist hunter
    executor
    dreadnaught

    vehicles-6
    blizzard 2
    tempest 1
    dune walker
    blizzard walker x 3


    '

    Strategy: '

    this deck uses no objective (that may change-any suggestions?). It is balanced between ground and space, with counters for almost every deck, and good drain sites. Usually start IAO to get out the docking bays. this deck has many different planets and very few drain modifiers, so my opponent can't cancel all my drains.

    vs. hb start sec. precautions. probe, battle and drain. Your ships are better than anything they can throw at you. You should demolish hidden base.


    vs.mwyhl star broken concentration, use he is not ready, and dagobah cave/failure at the cave. MWYHL is popular around here, so i packed a few extra counter-cards.

    vs.ycepbt/obd-start iao or sec precautions. be careful who you put at the chamber. you dont need to stop them from rescuing han, just slow them down while you get your drains rolling.

    vs.qmc-start IAO if you think beatdown, otherwise sec precautions for activation. go to bespin with a few hunters in ships, don't let them flip or set up cc celebration.
    vs. choke-i can get out a 2/0 or 2/2 site to start with, depending on what they do. this deck has a max activation of like 22 or somewhere close to that.

    vs.ops start battle order to slow thier drains. monnok, undercovers, and beatdown thier operatives, while you drain-race in space.

    vs. numbers start resistance. get your drains up and running while they scramble to insert stuff to make you lose 2 force
    vs. anything else/weired decks start iao to prevent a beatdown. drain the for all thier worth in space.

    I'll add better cards like maras saber and tarkin as soon as i get them. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.