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G-Scum

    Deck ID: 26425

    Author: Keith "Gen" Watabayashi

    Title: G-Scum

    Side: Light

    Date Published: 2002-11-29

    Description:
    Ket Maliss brokeness

    Rating:
    4.5

    Cards:

    'Starting Effect(1)

    Fear is my Ally


    Objective(1)

    My Kind of Scum


    Locations(5)

    TatooineDesert Heart (s)

    TatooineJabba’s Palace (s)

    Jabba’s Palace Audience Chamber

    Jabba’s PalaceLower Passages

    Jabba’s Sail BargePassenger Deck


    Characters(23)

    Gailid

    Ephant Mon

    Boelo

    Bib Fortuna

    Mighty Jabba

    Mercenary Pilot

    Rodian [v] x2

    Guri

    Dr. Evazan & Ponda Baba

    Prince Xixor

    Chall Bekan

    IG-88 w/Riot Gun

    4-Lom w/Concussion Rifle

    Bossk w/Mortar Gun

    Dengar w/Blaster Carbine x2

    Boba Fett w/Blaster Rifle x2

    Greedo [v] x4


    Effects(9)

    Well Guarded (s)

    Power of the Hutt (s)

    Ket Maliss [v] (s)

    Molatar [v] (s)

    Hutt Influence

    Bad Feeling Have I

    First Strike

    Scum & Villainy x2


    Starships(4)

    Bossk in Hound’s Tooth

    Zuckuss in Mist Hunter x2

    Stinger


    Interrupts(16)

    Prepared Defenses (s)

    Stunning Leader x2

    None Shall Pass x2

    Imperial Barrier

    Ghhk

    Masterful Move & Endor Occ.

    Abyssin Ornament

    We Must Accelerate Our Plans x2

    Sniper & Dark Strike

    Res Luk Ra’uf

    Oo-ta Goo-ta Solo [v]

    Jabba’s Through With You x2


    Vehicles(1)

    Jabba’s Sail Barge '

    Strategy: '

    There really isn’t much to explain with this deck. The deck is MKOS mains with virtual cards. Just imagine the speed of MKOS with the ability to pull your rep once per turn. Use Rodians to pull Bounty Hunters to set up in Jabba’s Palace or to go fight elsewhere.


    Interrupts


    Your imterrupts are divided into three categories Search, anti-battle, battle. Oo-ta-Goo-ta Solo is raw power, but you bounty hunters shouldn’t be alone that often, and is they are you have defenses for them. Res Luk Rauf works with Greedo, Bossk, and Boba, all of which you use, so it becomes huge, and Jabba’s Through With You is a no brainer.


    Characters


    Your characters are divided into four categories Palace Crew, Support Crew, Non-Uniques, and Bounty Hunters. That should explain the characters I use, and the support group consists of Xixor, Guri, Chall, and Dr. E. I like these guys because Chall is a triple threat, helping deploy costs, searching, and piloting. Dr. E is obvious, and so are Xixor and Guri. Also, all of your characters work with Molater, so Goo Nee Tay never becomes a factor.


    Effects


    The only real important thing to note here is Ket Maliss, who says that "Once Per Turn take into hand Greedo, etc.etc." This means that you should always have the oppurtunity to cancel force drains/battle destinies, a great combo with Guri. Against decks like WYS and QMC, the Guri-Ket Maliss-Greedo space fodder is a great combination. (Get Guri in space, pull Greedos and cancel destiny until you run out, put him on the ship and forfiet him, battle your next turn, retrieve him, then search for him on your opponent’s turn).


    Starships/Vehicles


    Do I really need to explain this?


    Locations


    See above statement



    Changes I would make


    Something I have considered is taking out the Sail Barge/P. Deck/M. Pilot combo, and replacing it with 2 docking bays (Ket Maliss pulls them) and another Guri.


    If Combat is big in your area, turn the deck into a Hidden Weapons deck. Really easy, just add two Jodo Kasts and two copies of the interrupt, maybe put in more Rodians, and capture away.



    Really thats all I want to say, the posting of this deck is really for my own benefit (have the decklist) and I would like ideas/opinions on it, so let me know what you honestly think.


    Keith "Gen" Watabayashi '

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