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He Just Won t Die

    Deck ID: 2664

    Author: Andy "RexBanner7" Klema

    Title: He Just Won t Die

    Side: Light

    Date Published: 2000-01-27

    Description:
    Easily set up combos to keep Han alive, the new EJP objective flipped, and your opponent squirming.

    Rating:
    4.0

    Cards:

    'Locations (9)
    Jabba's Palace Audience Chamber
    Jabba's Palace Entrance Cavern
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Judland Wastes
    Tatooine Lars' Moisture Farm
    Tatooine Mos Eisley
    Tatooine Obi-Wan's Hut
    Tatooine Tosche Station

    Starships (5)
    Gold Leader
    Lando in Falcon
    Red Leader
    Spiral
    Tantive IV

    Characters (18)
    Artoo
    Ben Kenobi x2
    Boushh
    Chewbacca
    Chewie With Blaster Rifle
    Han
    Harc Seff
    Lando With Blaster Pistol
    Leia With Blaster Rifle
    Luke With Lightsaber
    Master Luke x2
    Obi-Wan Kenobi
    Orrimaarko
    Rennek
    Tawss Khaa
    Wedge Antilles

    Effects (10)
    A Gift
    Bacta Tank
    Bo Shuda
    Do, Or Do Not
    Insurrection
    Mechanical Failure
    Order to Engage
    Scrambled Transmission
    Uh-Oh
    Wise Advice

    Interrupts (15)
    Don't Forget the Droids x2
    Don't Tread on Me
    Gift of the Mentor
    Shocking Information x2
    Skywalkers
    The Force is Stong With This One
    The Signal x3
    Transmission Terminated x2
    You Will Take Me To Jabba Now

    Weapons (2)
    Anakin's Lightsaber
    Obi-Wan's Lightsaber

    Objectives (1)
    You Can Either Profit By This... '

    Strategy: '

    All right, first things first, how to free Han. Two Ways. 1. Order to Engage. Put down Rennek + Bo Shuda, and then OTE. Make them lose 3 force a turn until they move out of the AC. If you think they will cancel it, Signal for Uh-Oh 2. Beatdown. 3 Lukes's + 3 Obi's = One of them at least in opening hand. Whoop up at the Audience Chamber. Scum and Villainy dies horribly because if they move out, they lose Scum. Artoo's gift also does it's work. Once you want to free Han, he stays at the AC protected by Bo Shuda, and you retrieve 10 force. I was thinking about adding It's A Trap to cancel Sniper, but I'm not sure. Then you just occupy Tatooine and drain them out. BTW, normal start is Don't Tread on Me for DODN and ST. Don't deviate from the start unless you know that one effect kills them. In that case, signal for it. Meta

    HuntDown 1 Spy + 2 TT's to cancel Visage. I don't see dueling around here, so I don't have the interrupts for it. It's a meta decision. If your area has dueling, put them in. Otherwise, stick to your game plan. You can kick them off Tatooine easily, and occupy them out.

    Ops Don't see this much, but Artoo does his work here. The big retrieval removes speed factor while you set up, and then it's battling or draining.

    Big Blue Mechanical Failure, the high destinies, and the destiny adders are huge here. Hit them where they are weak and occupy and drain on Tatooine.

    Scum Ha Best possible matchup. Control the AC easily to cancel Scum. Artoo kills drains and destiny, weapons and destiny adders clear sites.

    Can't think of anything else. As always, if you have a question, e-mail me BEFORE reviewing. Enjoy '

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