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MWYHL @ CC Mains & Tech

    Deck ID: 2678

    Author: Tony "Dr.Stumpster" Wang

    Title: MWYHL @ CC Mains & Tech

    Side: Light

    Date Published: 2000-01-27

    Description:
    Uses the advantages of Mind What You Have Learned to setup a good, dominant force.

    Rating:
    4.0

    Cards:

    'Locations (11)

    Dagobah
    Dagobah Swamp
    Dagobah Training Area
    Dagobah Jungle
    Dagobah Bog Clearing
    Dagobah Yoda's Hut
    Bespin
    Cloud City Lower Corridor
    Cloud City Carbonite Chamber
    Cloud City Casino
    Cloud City Downtown Plaza

    Characters (15)

    Yoda (Mentor)
    EPP Luke (Trainee)
    Princess Leia
    ECC Chewbacca
    Figrin D'an
    Pucumir Thryss
    EPP Han
    Lando Calrissian
    Kal'Falnl C'ndros
    Lobot
    Orimaarko
    Tawss Khaa
    Obi Wan Kenobi
    Threepio
    Wedge Antilles

    Starships (5)
    Millennium Falcon
    Red Leader in Red 1
    Tantive IV
    Spiral
    Redemption

    Interrupts (9)

    I've Got A Bad Feeling About This
    Glancing Blow
    Courage Of A Skywalker
    Cloud City Sabacc x2
    It Could Be Worse x2
    Punch It
    The Signal (Starting Interrupt)

    Effects (9)

    Wise Advice (Starting Effect)
    Yoda's Hope
    Lightsaber Proficiency
    Order To Engage
    K'lor'slug
    Bacta Tank
    Traffic Control
    Cloud City Celebration
    Mantellian Savrip

    Devices (2)

    Luke's Backpack
    Bionic Hand

    Weapons (3)

    Obi Wan's Lightsaber
    Anakin's Lightsaber
    Intruder Missile

    Jedi Tests (5)

    Great Warrior
    A Jedi's Strength
    Domain Of Evil
    Size Matters Not
    It Is The Future You See

    Objective (1)

    Mind What You Have Learned/
    Save You It Can

    '

    Strategy: '

    This deck uses the advantages of a MWYHL deck and sets up a governing force. The opponent cannot ignore you and must go to Cloud City in order to survive.
    Start out with Dagobah, the objective, The Signal, and Wise Advice. On your first turn, deploy Dagobah Yoda's Hut with Yoda and Yoda's Hope there. On your second turn you will have just enough force to deploy EPP Luke to Yoda's Hut if the DS doesn't give you any force icons. Also deploy Training Area. Search for the JT#1 the same phase and deploy JT#1 to Yoda's Hut. Complete the Jedi Tests in this fashion. I chose EPP Luke over Son of Skywalker because he is pretty much the same thing after he's trained, except that he keeps his lightsaber when being picked up from location to location. The only drawback is the force drain bonus.
    Meanwhile, you can start setting up some forces at cloud city. Yoda @ Yoda's Hut will help, as well as the other Jedi Tests once they become in effect. I chose Princess Leia over other Leias because of her game text on Cloud City. I believe that reacting is very important. When deploying Princess Leia, deploy Anakin's Lightsaber on her. The ideal place for her is at the Lower Corridor. With Lando, I use him for Sabacc, that's why I don't use ECC Lando. The ideal place for him is in the Casino.

    If the opponent is playing space, set up your forces in space, but make sure you have Mantellian Savrip out. Also, a very good combo is

    ECC Chewie + EPP Han + Milennium Falcon + Punch It + Spiral

    You don't even need all that out to have a decent combo. If the opponent is playing mainly on the ground, you can use some of the starships as Mantellian Savrip fodder. I put the Redemption in my deck because of Bacta Tank, which is a very important part of my deck. There's enough pilots and the Bacta Tank to keep cycling through space and to keep the damage and pressure.

    This deck should stay on Cloud City, for it is designed to draw the opponent to Cloud City. I am thinking of putting a Landing Claw in, but I wouldn't know what to take out. The I've Got A Bad Feeling About This is the one in Premiere.

    The locations, characters, starships, Jedi Tests, and the objective that I put in should be self-explanatory on why they are there.

    I put in Sabacc and Celebration for force retrieval. Bacta Tank and It Could Be Worse is there to prevent and take care of damage. Intruder Missile and Bionic Hand are there as destiny 7 cards for Jedi Test #5. You don't always have to go to Jedi Test #5.

    vs. HDADTJ

    Glancing Blow and Courage of a Skywalker are there for a reason. I should add in an Uncontrollable Fury, but I don't know what I should take out. Destinies are pretty high in this deck.

    vs. Carbon Freezing

    Give them Orimaarko or Wedge as the character in the objective. Deck will eventually deteriorate.

    vs. Big Blue

    Not too many exterior sites, they will eventually die against weapons as well as extra battle destinies. Order To Engage will make them have to save up to deploy a big force. Starships can hold out Bespin, good enough for the Celebration.

    vs. Operatives

    Obi-Wan's game text is very useful in this case. They will eventually have to go to you because of JT#1.

    Strategy

    Use the tech in this deck to your advantage to draw them into going to Cloud City. Use attrition and battle damage and reacts to surprise your enemy. JT #5 should be able to get a 7 if you count your cards right. Force drains are very nice and get pretty high. The opponent will eventually cannot deploy to Cloud City because of high deploy costs as well as Order to Engage will cripple them. Many factors will kill the opponent. This deck must be played by someone who knows how to play it. '

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