Deck ID: 2695
Author: Brad "Uncle Chall" Vogel
Title: Versatile Mains and Toys V 2 0
Side: Dark
Date Published: 2000-01-28
Description:
An update to my non-objective deck which aims to beat down the opponent in typical M+Tpowerhouse style.
Rating:
3.5
Cards: 
'
	      A Non-Objective deck which aims to beat down the opponent in typical M+T
	      powerhouse style.
  Cards
	      Locations(9)
	      Death Star(SL)
	      Endor Back Door
	      Endor
	      Cloud City Downtown Plaza
	      Kashyyyk
	      Hoth Def. Perimeter
	      Hoth Wampa Cave
	      Hoth Ice Plains
	      Coruscant
	      Characters(16)
	      2 Darth Vader
	      1 DVDLOTS
	      2 Mara Jade
	      2 Grand Moff Tarkin
	      DS-61-2
	      DS-61-3
	      Admiral Ozzel
	      ECC IG-88
	      Officer Evax
	      Lt. Cabbel
	      Commander Nemet
	      Dr. Evazan
	      Commander Igar
	      Weapons(3)
	      2 Vader's Saber
	      Mara's Saber
	      Vehicles(2)
	      Blizzard 2
	      Tempest 1
	      Starships(6)
	      2 Dreadnaughts
	      Dengar in Punishing One
	      Boba Fett in Slave 1
	      Bossk in Hounds's Tooth
	      Zuckuss in Mist Hunter
	      Creatures(1)
	      Bubo
	      Interrupts(13)
	      3 Sense
	      3 Twi'lek Advisor(SI)
	      2 Torture
	      Sniper
	      You Are Beaten
	      Those Rebels Won't Escape Us
	      IJASKAW (This card rocks)
	      Alter
	      Effects(10)
	      Security Precautions
	      CHYBC
	      Battle Order
	      Lateral Damage
	      2 Presence of the Force
	      Oppressive Enforcement
	      2 They'll be Hell to Pay
	      Imperial Arrest Order
'
Strategy: '
	      This is my updated M+T deck with 6 new cards.  OE and the grapplers were put in to combat all the nasty rebel interrupts these days.
	      YAB, Sniper, and Alter are all useful cards as well.
	      I created which combines power with versatility along with other
	      elements such as force choke. It combines ideas I've read about in Decktech as well
	      as my own experiences. The strategy is simple. Go to where they are and take them
	      out. For non-interactive decks, use the force draining locations in the deck. I prefer
	      not to use objectives in M+T and needed quick force while also having a starting
	      effect, so the Death Star fits the bill nicely. Nemet shuts down reacts while
	      IJASKAW stops Landing Claw and Undercover. Against Jedi Training,
	      try to invade Dagobah quickly while setting up your own
	      force drains. Against Hidden Base, start Security Precautions and use your powerful
	      starships. Anything else is your call on what to start with. I like using senses to
	      cancel whatever interrupts come my way in order to establish control. Everything else
	      is pretty basic and easy to figure out. Note that I do realize that there are a lot of
	      decks like my one here, but I feel since this isn't Hunt Down and prefers controlling
	      interrupts while also having some key elements of its own like Sense and Nemet,
	      that it's an effective as well as creative deck. Thanks for reading,
	      Uncle Chall
'