Deck ID: 2695
Author: Brad "Uncle Chall" Vogel
Title: Versatile Mains and Toys V 2 0
Side: Dark
Date Published: 2000-01-28
Description:
An update to my non-objective deck which aims to beat down the opponent in typical M+Tpowerhouse style.
Rating:
3.5
Cards:
'
A Non-Objective deck which aims to beat down the opponent in typical M+T
powerhouse style.
Cards
Locations(9)
Death Star(SL)
Endor Back Door
Endor
Cloud City Downtown Plaza
Kashyyyk
Hoth Def. Perimeter
Hoth Wampa Cave
Hoth Ice Plains
Coruscant
Characters(16)
2 Darth Vader
1 DVDLOTS
2 Mara Jade
2 Grand Moff Tarkin
DS-61-2
DS-61-3
Admiral Ozzel
ECC IG-88
Officer Evax
Lt. Cabbel
Commander Nemet
Dr. Evazan
Commander Igar
Weapons(3)
2 Vader's Saber
Mara's Saber
Vehicles(2)
Blizzard 2
Tempest 1
Starships(6)
2 Dreadnaughts
Dengar in Punishing One
Boba Fett in Slave 1
Bossk in Hounds's Tooth
Zuckuss in Mist Hunter
Creatures(1)
Bubo
Interrupts(13)
3 Sense
3 Twi'lek Advisor(SI)
2 Torture
Sniper
You Are Beaten
Those Rebels Won't Escape Us
IJASKAW (This card rocks)
Alter
Effects(10)
Security Precautions
CHYBC
Battle Order
Lateral Damage
2 Presence of the Force
Oppressive Enforcement
2 They'll be Hell to Pay
Imperial Arrest Order
'
Strategy: '
This is my updated M+T deck with 6 new cards. OE and the grapplers were put in to combat all the nasty rebel interrupts these days.
YAB, Sniper, and Alter are all useful cards as well.
I created which combines power with versatility along with other
elements such as force choke. It combines ideas I've read about in Decktech as well
as my own experiences. The strategy is simple. Go to where they are and take them
out. For non-interactive decks, use the force draining locations in the deck. I prefer
not to use objectives in M+T and needed quick force while also having a starting
effect, so the Death Star fits the bill nicely. Nemet shuts down reacts while
IJASKAW stops Landing Claw and Undercover. Against Jedi Training,
try to invade Dagobah quickly while setting up your own
force drains. Against Hidden Base, start Security Precautions and use your powerful
starships. Anything else is your call on what to start with. I like using senses to
cancel whatever interrupts come my way in order to establish control. Everything else
is pretty basic and easy to figure out. Note that I do realize that there are a lot of
decks like my one here, but I feel since this isn't Hunt Down and prefers controlling
interrupts while also having some key elements of its own like Sense and Nemet,
that it's an effective as well as creative deck. Thanks for reading,
Uncle Chall
'