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Versatile Mains and Toys V 2 0

    Deck ID: 2695

    Author: Brad "Uncle Chall" Vogel

    Title: Versatile Mains and Toys V 2 0

    Side: Dark

    Date Published: 2000-01-28

    Description:
    An update to my non-objective deck which aims to beat down the opponent in typical M+Tpowerhouse style.

    Rating:
    3.5

    Cards:

    '
    A Non-Objective deck which aims to beat down the opponent in typical M+T
    powerhouse style.
    Cards
    Locations(9)
    Death Star(SL)
    Endor Back Door
    Endor
    Cloud City Downtown Plaza
    Kashyyyk
    Hoth Def. Perimeter
    Hoth Wampa Cave
    Hoth Ice Plains
    Coruscant

    Characters(16)
    2 Darth Vader
    1 DVDLOTS
    2 Mara Jade
    2 Grand Moff Tarkin
    DS-61-2
    DS-61-3
    Admiral Ozzel
    ECC IG-88
    Officer Evax
    Lt. Cabbel
    Commander Nemet
    Dr. Evazan
    Commander Igar

    Weapons(3)
    2 Vader's Saber
    Mara's Saber

    Vehicles(2)
    Blizzard 2
    Tempest 1

    Starships(6)
    2 Dreadnaughts
    Dengar in Punishing One
    Boba Fett in Slave 1
    Bossk in Hounds's Tooth
    Zuckuss in Mist Hunter

    Creatures(1)
    Bubo

    Interrupts(13)
    3 Sense
    3 Twi'lek Advisor(SI)
    2 Torture
    Sniper
    You Are Beaten
    Those Rebels Won't Escape Us
    IJASKAW (This card rocks)
    Alter

    Effects(10)
    Security Precautions
    CHYBC
    Battle Order
    Lateral Damage
    2 Presence of the Force
    Oppressive Enforcement
    2 They'll be Hell to Pay
    Imperial Arrest Order





    '

    Strategy: '


    This is my updated M+T deck with 6 new cards. OE and the grapplers were put in to combat all the nasty rebel interrupts these days.
    YAB, Sniper, and Alter are all useful cards as well.
    I created which combines power with versatility along with other
    elements such as force choke. It combines ideas I've read about in Decktech as well
    as my own experiences. The strategy is simple. Go to where they are and take them
    out. For non-interactive decks, use the force draining locations in the deck. I prefer
    not to use objectives in M+T and needed quick force while also having a starting
    effect, so the Death Star fits the bill nicely. Nemet shuts down reacts while
    IJASKAW stops Landing Claw and Undercover. Against Jedi Training,
    try to invade Dagobah quickly while setting up your own
    force drains. Against Hidden Base, start Security Precautions and use your powerful
    starships. Anything else is your call on what to start with. I like using senses to
    cancel whatever interrupts come my way in order to establish control. Everything else
    is pretty basic and easy to figure out. Note that I do realize that there are a lot of
    decks like my one here, but I feel since this isn't Hunt Down and prefers controlling
    interrupts while also having some key elements of its own like Sense and Nemet,
    that it's an effective as well as creative deck. Thanks for reading,

    Uncle Chall







    '

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