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Profit without Pain

    Deck ID: 2740

    Author: Alex "Greedo" Tennet

    Title: Profit without Pain

    Side: Dark

    Date Published: 2000-01-29

    Description:
    Combats the profit decks efficiently by starting with sites that allow you to cut their generation in half. Fast drains from early on. Plenty of meat.

    Rating:
    4.0

    Cards:

    'Locations (9)
    Dagobah Cave
    Death Star
    Hoth Ice Plains
    Jabba's Palace Audience Chamber
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Jundland Wastes
    Tatooine Lars' Moisture Farm
    Tatooine Tusken Canyon

    Characters (23)
    4-LOM With Concussion Rifle
    Admiral Ozzel
    Boba Fett With Blaster Rifle
    Boelo
    Bossk with Mortar Gun
    Captain Needa
    Chall Bekan
    Darth Vader
    Darth Vader, Dark Lord Of The Sith x3
    Dengar with Blaster Carbine
    Dr. Evazan
    Ephant Mon
    Grand Moff Tarkin x2
    IG-88 With Riot Gun
    Jabba the Hutt
    Jodo Kast
    Mara Jade, The Emperor's Hand x2
    Officer Evax
    Zuckuss

    Creatures (1)
    Bubo

    Starships (4)
    Avenger
    TIE Scout x2
    Vader's Personal Shuttle

    Interrupts (16)
    Alter x2
    Combat Readiness
    Elis Helrot x2
    Ghhhk
    Imperial Barrier x3
    Sense x4
    The Circle Is Now Complete
    Twi'lek Advisor
    You Are Beaten

    Effects (4)
    Come Here You Big Coward
    Expand The Empire
    First Strike
    Security Precautions

    Weapons (3)
    Mara Jade's Lightsaber
    Vader's Lightsaber x2
    '

    Strategy: '

    Start with Jundland wastes, use Combat Readiness to fetch JP. First turn grab the Audience Chamber. This is a great start in itself It gives a drain location, lets you fetch an alien and provides loads of Revolution-free activation. Mainly though, this will be devastating to a YCEBBT (Profit) deck. Their generation will be killed before they even take a turn, and you'll have free aliens at the AC (I recommend that you take Jabba as one of them).
    It's lay, drain and battle from then on. 4 Vaders, 2 Tarkins, 2 Maras for obvious benefits. 2 vader's sabers in there too for drain/YaB/slicing. Pretty self-explanatory really. S/A and Barrier stop beatdowns, then Elis over to do some battling of your own in your turn. I would like to fit in a Point Man and a Resistance. If you see an opportunity to fit those in, please mention it. '

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