Deck ID: 2775
Author: Matt "Old Skooler" Lush
Title: Old-skool Tatooine Occupation
Side: Dark
Date Published: 2000-01-31
Description:
Simple regulation of the planet and the game through power and SAC.
Rating:
4.0
Cards:
'Locations (8)
Tatooine (S)
TatJabba's Palace
JP Aud. Chamber
Tat Tusken Canyon
Tat Jundland Wastes
Tat Lar's Moisture Farm
Tat Mos Eisley
Tat Cantina
Characters (15)
Darth Vader, DLOTS x2
Darth Vader x2
Grand Moff Tarkin x3
Mara Jade x2
Brangus Glee
Bane Malar
Jabba the Hutt
Djas Puhr
Zuckuss
Dannik Jerriko
Weapons (3)
Vader's Saber x2
Mara's Saber
Droids (2)
ECC 4-LOM
U-3PO
Starships (7)
Executor x2
Death Squadron Star Destroyer x3
Boba in Slave 1
Bossk in Hound's Tooth
Interrupts (21)
Combat Readiness
Sense x6
Alter x4
Moment of Triumph x3
Elis Helrot x2
Unexpected Interruption
Ghhk
You Are Beaten
Twi'lek Advisor x2
Effects (4)
Tatooine Occupation
Reactor Terminal
Security Precautions
Resistance
'
Strategy: '
Start Tatooine and get Jabba's Palace with Combat Readiness. Use JP to get the Audience Chamber. Use Aud. Chamber to get Mara. If LS gives you just one force, you've got Mara and Saber first turn. Barring anything weird, you will activate a minimum of 7 force your second turn. You can see how this will hurt a Profit Deck as well. Establish space ASAP, with two Executors you should get one in a reasonable amount of time, therefore giving the minus 2 deploy bonus to your DSSD's. Meanwhile, on ground, get a Vader and Tarkin together, preferably with a saber as well, and regulate the game through Sense and Alter. Stop any interrupt or effect the opponent tries (Unless Do Or Do Not is out, then use your head about what should fly and what shouldn't) The other ability 4 aliens should be hanging out by themselves, one at a site. Preferably, you would want Brangus at the Cantina for the power bonus, Mara at the Moisture Farm w/saber for the swing bonus, and Djas Puhr at one of the 2/1 sites for power. When your opponent tries to take them on, play Moment of Triumph. Depending on who they attack with, your alien may stay due to immunity, and it's real good odds the Light character(s) won't. Example Tawss against Djas Puhr. LS draws a 2. You draw a 2 AND a 3. Power 8 to 8. Djas stays. Tawss is toast. You have many options if you are worried about a LS beatdown. Unexpected Interruption acts as a double for every interrupt, letting you get what you need in an emergency in case it isn't in your hand already. Besides Ghhk, you can Elis out of the way, as long as Insurrection isn't out. DO NOT forget the power bonus you get from the Tatooine planet As long as you control, and you should with the power in this deck, this can make a world of difference in battles. If you're facing inserts, find a Twi'lek (you basically have 3-counting Unexpect. Interruption), and grab Resistance. Your 3 BG locations are already out Overall however, this deck is defensive/controlling. Simply by occupying, you hurt your opponent, even if they are blocking the drain. Every site has great game text, or a purpose(Mos Eisley for activation and cancel the shuffle). Let your opponent come to you, and kill them through much attrition with the Moments, while Vader/Tarkin go where it's roughest with Elis if necessary. And make absolutely sure you rule Tatooine the system before deploying Occupation. You've only got one copy, played right, that's all you need. Not much need for spy killers looking at the meta right now, besides, they can't block Occupation. If you really want something though, take out a Sense and chuck in Bubo. Been seeing Boussh lately? Lose a Sense and a Twi'lek and add two Snipers. Against operatives, well 4 of the sites are a +1 drain, that with Occupation can hurt them, while Vader/Tarkin visit their planet, and U-3PO blocks one of their drains. Lord help 'em if Insurrection ain't out. Ops are not big in my area of Texas so I don't worry about it too much. If you do have to worry about it, add a Coruscant or two and ABCTTU. They'll lose cards a lot quicker than you with that out. Hidden Base? Sec. Precautions and the Executor at Tatooine means they'll never get rid of your occupation, unless you actually probe their system. You may not want to bother, depending on how strong they are in space. Response to reviews Tarkinsaide, as I mentioned in the strategy, you avoid the beatdown by either Elising away or simply Ghhking it. You have the Alters to take care of Frozen Assets. Beatdowns take a while to set up, and by the time they are ready, YOU will be ready for it. This deck ideally should only battle with Vader/Tarkin. The other characters are there to occupy and drain, and the Moment of Triumphs will cause your opponent to realize they can't just throw some chump down to knock them out. They will have to devote some decent resources, and by then you should Vader/Tarkin ready to take them on. '