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Frank s Palace

    Deck ID: 2782

    Author: Frank "FrankLamanti" Lamantia

    Title: Frank s Palace

    Side: Dark

    Date Published: 2000-01-31

    Description:
    A deck that spits out locations left and right and activates a ton of force while beating down.

    Rating:
    4.0

    Cards:

    'Locations (7)
    Coruscant
    Death Star
    Imperial Holotable
    Jabba's Palace Audience Chamber
    Jabba's Palace Dungeon
    Tatooine Cantina
    Tatooine Jabba's Palace

    Characters (16)
    Admiral Ozzel
    Boba Fett With Blaster Rifle
    Commander Nemet
    Darth Vader With Lightsaber
    Darth Vader
    Darth Vader, Dark Lord Of The Sith x2
    Dengar with Blaster Carbine
    Dr. Evazan x2
    Grand Moff Tarkin x2
    IG-88 With Riot Gun
    Jabba the Hutt
    Mara Jade, The Emperor's Hand x2

    Starships (5)
    Bossk In Hounds Tooth
    Dreadnaught-Class Heavy Cruiser x3
    Executor

    Interrupts (23)
    Alter x4
    Combat Readiness
    Elis Helrot x2
    Masterful Move x2
    Monnok x2
    Sense x5
    Torture x3
    Twi'lek Advisor x3
    You Are Beaten

    Effects (12)
    A Bright Center To The Universe
    Battle Order
    Come Here You Big Coward
    Image Of The Dark Lord
    Lateral Damage
    Oppressive Enforcement
    Presence Of The Force
    Reactor Terminal
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay x2

    Weapons (2)
    Mara Jade's Lightsaber
    Vader's Lightsaber
    '

    Strategy: '

    Ok, first off, Im 5 cards fat and I need advice on what to take out. Thats the main reason I posted the deck.

    Start Tatooine Cantina and Combat Readiness for JP. Get the AC and the Dungeon (AC first, Dungeon second) and then Masterful Move for Imperial Holotable. Bam you have 5 locations out second turn.

    The 3 Twi'leks make up for the Combat Readiness start, pull anything you need first turn.

    My favorite strategy is to Twi'lek for PotF, drop Vader (or Mara) with his (or her) saber to Cantina and start draining for 4. You can do this fairly easily 2nd turn. Its a nice way to start out the game and usually it will go unopposed for a couple turns.

    Anyway, heres the gameplan

    vs Ops Play a Bright Center on their planet then beat the hell out of them. The ECCs go a long way with Dr. Evazan. Kill the Operatives and beat the little guys. Battle Plan helps too.

    vs Hidden Base Twi'lek for Security Precautions early. This is where you pop out the 2nd turn drain of 4 too. Hit em early, but dont put your ships out until they flip. Then when they do flip, drop 3-4 ships and probe every system that you can.

    vs Martin Faulke HB Alter Our Most Desperate Hour and start draining. Try and get rid of their mains using Evazan and tracked destinies. Build up an Army at Alderaan and Tatooine, if possible. Lateral Damage the Falcon. You can beat this deck. Just make sure you have Secret Plans out, you have an Army at Alderaan and you are holding an Alter for OMDH.

    against anythin else, just use your brain ) '

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