DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Jersey-style Tatooine Mains

    Deck ID: 2795

    Author: Michael "faramir" Dalton

    Title: Jersey-style Tatooine Mains

    Side: Light

    Date Published: 2000-01-31

    Description:
    Mains & Toys deck starting Obi's Hut trying to counter most popular DS decks out right now.

    Rating:
    4.0

    Cards:

    'Locations (10)
    Dagobah Yoda's Hut
    Hoth Echo Command Center (War Room)
    Jabba's Palace Audience Chamber
    Rendezvous Point
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Mos Eisley
    Tatooine Obi-Wan's Hut (starting location)
    Endor Chief Chirpa's Hut
    Yavin 4 Massassi War Room

    Characters (18)
    Artoo
    Ben Kenobi x2
    Boushh
    Chewbacca
    Han With Heavy Blaster Pistol x2
    Harc Seff
    Jeroen Webb
    Leia With Blaster Rifle
    Luke With Lightsaber x2
    Obi-Wan Kenobi
    Oola
    Orrimaarko
    R3PO (Ar-Threepio)
    Tawss Khaa
    Wedge Antilles

    Weapons (2)
    Obi-Wan's Lightsaber x2

    Starships (3)
    Lando In Millennium Falcon
    Spiral
    Tantive IV

    Effects (8)
    A Gift
    Bacta Tank
    Goo Nee Tay
    Order To Engage
    Traffic Control
    Undercover
    What're You Tryin' To Push On Us?
    Wise Advice

    Interrupts (19)
    Alter x2
    Careful Planning
    Don't Forget The Droids x3
    Glancing Blow
    Grimtaash x2
    Nabrun Leids x2
    Sense x3
    Shocking Information x2
    Sorry About The Mess
    The Signal x2 '

    Strategy: '

    Note I hate Toschi Station. 1st off I wouldn't start w/ it a lot of times cause I prefer to convert my opponent's location. 2nd it's a very unreliable method of activating force, hence I play 10 locations instead.

    Note #2 read Dirk Pitt's review and noticed that Savrip was missing, if you read my TReport you know I played it. I took out Wise Advice for the Savrip cause I didn't expect much Sense/Alter competition. Chief Chirpa's Hut is in there cause it can help cancel Endor Ops, and it's inside so it's easier to defend than 1 of the exterior Yavin 4 2/0 sites.

    There's numerous possible starts w/ this deck, it all depends on what you see your opponent starting with. If they start Hunt Down I'd go for Goo Nee Tay, as there's no point in giving them a place to drop their Vader. You'd rather him not on Tatooine anyway. If they start w/ Court of the Vile Gangster or Operatives then you'll want to go for JPAC to convert theirs or setup for A Gift. If they start any Tatooine location and Combat Readiness then get TatJP to deny them theirs. If they start Endor Ops you prolly wanna go for Mos Eisley and get ready to setup some Cantina Shuffle. Basically just go w/ whatever you think is best. Getting JPAC is always good cause Walkers can't go there and you can get A Gift going for an extra undercover spy.

    Strategy against popular DS decks

    DS Ops - gonna be a very long game as you won't drain much. Get A Gift setup w/ some Senses for any anti-droid/spy stuff they have. Then take the fight to their planet w/ Order to Engage going, hopefully you can flip them back or at the least cause 3 damage per turn w/ OtE. Oola can help if they're relying on unique males.

    Hunt Down - wait for Vader to deploy somewhere and then drop Ben and/or Luke somewhere else. Visage is okay if you are both losing to it. Invade the Executor to drain if needed. If they've got space try to get some ships w/ EPP Han or EPP Leia to draw multiple destinies and let them chase you around. Oola can keep them from picking up Vader and drop him down, but watch out for Shocking Rev., it's no big deal if they're playing it cause Oola is not that important, but she's great if they're not. Grimtaas used, then drain, then Oola, can be very devastating.

    Scum and Villany decks - you should get a decent force choke going, as most of them rely on TatJP to get force and you won't give them much. Take over their locations and use Ben to win battles. A Gift can be devastating. Try to keep multiple mains together so you can avoid any getting captured by killing whoever captures 1 of your guys.


    It's a pretty versatile deck, has some weaknesses but I mainly built it cause it's a fun LS deck that actually takes the battle to the DS (to some degree anyway). Please gimme some criticism or tell me what you like about it if you decide to review it. Telling me 'awesome deck', or 'this sucks' really doesn't accomplish anything. Thanks.

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.