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Post-EJP Dagoblah XWings

    Deck ID: 2887

    Author: Charlie "Bad Player" Herren

    Title: Post-EJP Dagoblah XWings

    Side: Light

    Date Published: 2000-02-03

    Description:
    This is a twist of the 'Engage the XWings' deck posted by Neal Razi.NOTE: Permission was granted to use his deck as a reference. Message him (dredlox) or me if you have any questions about that part.

    Rating:
    4.0

    Cards:

    '
    Objective (1)
    MWYHL

    Locations (11)
    Dagobah (start)
    Kessel x2
    Kiffex x2
    Tatooine
    Tibrin x2
    Dagobah Training Area
    Dagobah Yodas Hut
    Dagobah Swamp

    Characters (3)
    Yoda
    Luke Skywalker
    Boushh

    Starships (15)
    X-wing x14
    Red Leader in Red 1
    Lando in Falcon

    Interrupts (18)
    The Signal x3
    Tunnel Vision x3
    All Wings Report In
    Organized Attack x2
    Hyper Escape x2
    Rebel Barrier x2
    Houjix
    Tranmission Terminated x2
    Don't Forget the Droids x2

    Effects (8)
    Yarna d'al Gargan (start)
    At Peace
    What're You Trying To Push On Us?
    Legendary Starfighter
    Rebel Fleet
    S-foils
    Order to Engage
    Battle Plan

    Weapons (2)
    XWing Laser Cannons x2

    Jedi Tests (1)
    A Great Warrior
    '

    Strategy: '

    This deck plays a lot like the original. Here's the URL for the original deck http//www.decktech.net/archive/passive/lightdetail.php3?deck=1228
    The few differences. Jedi Test 1 is used over The Planet That it's Farthest From because of the ECC DS objective. Luke Skywalker is used over Son of Skywalker or Luke with Lightsaber because of the lower deploy cost and the ability to let me activate another force. Also, At Peace was put in because I can pull it from reserve, and it helps to combat Broken Concentration. Arconas are too easily countered these days, so they were pulled for more useful cards. Tibrin is very strong for this deck, because there are a lot of cards that are necessary to the deck, such as Order to Engage, Rebel Fleet, SFoils, and All Wings Report In. Tunnel Vision is just a tremendous card. It lets you get whatever you'd need from your force pile, whether it is a system for draining or a much-needed effect. XWing Laser Cannons, as everyone knows, blows stuff up. Bounty Hunter ships and TIEs die to them. Also, in the system selection, there is a 2-7 spread in parsec numbers, meaning that only TIE Scouts and the Mist Hunter(with or without Zuckuss) can make the jump.


    A quick note to those who think TK422 should be in here. Bubo munches on TK422. Also, it isn't very good against a Scum and Villainy deck, since you can't deploy him unless the opponent has an Imperial at that site.

    All constructive reviews are welcomed. Thanks for reading.
    Charlie Herren
    '

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