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Mains and Droids

    Deck ID: 290

    Author: Chris "MadJedi" Holcomb

    Title: Mains and Droids

    Side: Light

    Date Published: 1999-08-27

    Description:
    -and you thought I was joking- This deck uses Death Star Plans and MWYHL for a deadly regenerating combo.

    Rating:
    4.0

    Cards:

    'Starting(4)
    MWYHL
    Dagobah
    The Signal
    Insurrection

    Locations(9)
    CCGuest Quarters
    TatooineCantina
    TatooineObi-Wan's Hut
    Tibrin
    DagobahYoda's Hut
    Yavin 4Docking Bay
    Death StarDocking Bay 327
    Death StarLevel 6 Core Shaft Corridor
    Death StarTrash Compactor

    Starship(1)
    Gold Leader in Gold 1

    Vehicles(2)
    Air-2 Racing Swoop
    SoroSuub V-35 Landspeeder

    Device(1)
    Landing Claw

    Characters(20)
    Chewbacca
    Obi w/ Wep
    Leia w/ Wep
    Ben Kenobi
    Han w/ Wep
    Luke w/ Wep
    KFC
    Frigrin D'an
    Melas
    Momaw Nadon
    Orrimaarko
    Oola
    Shasa Tiel
    Bothan Spy
    Tawss Khaa
    Bron Burs
    H'nemthe x2
    R4-E1 x2

    Interrupts(10)
    Sorry About The Mess
    Clash of Sabers
    Under Attack
    Courage of a Skywalker
    Glancing Blow
    Shocking Information x2
    The Signal x3

    Effects(13)
    Undercover
    Beggar
    Uncontrollable Fury
    Bacta Tank
    Mantallian Savrip
    Traffic Control
    Ultimatum
    Goo Nee Tay
    Descent Into The Dark
    For Luck
    Mechanical Failure
    Death Star Plans x2'

    Strategy: '

    ok, most of the cards in this deck are standard Mains and Toys Fare, a.k.a. Mantallian Savrip and Clash of Sabers. However, some cards make this deck different in a large way.

    Starting
    To begin I always use Insurrection because I can get docking bays out with ease. MWYHL is a must also as i'll expain later.

    You might wonder why i have only one of each EPP in here, but its because i count on retrieving them. You might also wonder why i don't have the Nabrun/Draw Their Fire combo in but thats because of the popular Imperial Arrest Order. Also because of the anti-revo strategies i use no revo's in this deck.

    As you will notice this deck can hardly force drain so you deploy to the opp.'s sites for some beatdown.

    Goo Nee Tay/H'nemthe/Oola/Shasa Tiel help you from getting beatdown. Also, Bacta Tank and Mantallian Savrip can help. Under Fire and Mechanical Failure turn walkers into scraps of metal. Against HDADTJ deploy on executor by using a spy and wait to deploy Luke or Obi until you have Glancing blow and Courage Ready.

    Now let me explain the retrieval strategy. You deploy the docking bays from reserve deck, draw to deploy another D* site, a R4-E1 and a vehicle. I do not use Bothan Spies because they can get serious beat. Also, if you undercover him he can not use a vehicle. I only use him if they have a million Alters. Also, you can use For Luck to prevent D* plans from being Altered.

    You docking bay transit the vehicle w/ the droid that is targeted and then move him using his landspeed in order to complete quick D* plans. Also, to retrieve 15-16 force each time i set up destinies by activating all of my reserve, and using Traffic Control/Descent Into the Dark to set up 5 destinies--works like a charm. If both D* plans are lost then deploy on Tibrin and get it out. Landing Claw if they deploy there and Landing Claw to mock Battle Order (by unattaching and reattaching repeatingly)

    You can also rig high destinies for Unde Attack and Sorry about The Mess. This deck can beat a DS space deck because of D* plans and because if they deploy to the ground they will most likely die. Against big blue smile and against Op's attack. Also, a Ultimatum was added for good measure.







    '

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