DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
I ll Bring Pain You Bring Wine

    Deck ID: 2952

    Author: Derek "UnknownGlyph" Tessier

    Title: I ll Bring Pain You Bring Wine

    Side: Light

    Date Published: 2000-02-04

    Description:
    Basically this deck is meant to go to the DS to annoy their strategy. But if they screw if up themselves it has enough ( i think ) to win.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Kessel
    Raithal
    Tatooine
    Tatooine Desert
    Tatooine Docking Bay 94
    Tatooine Jundland Wastes
    Tatooine Lars' Moisture Farm
    Tatooine Tosche Station

    Characters (17)
    Beru Lars
    Captain Han Solo x2
    Commander Wedge Antilles x2
    Derek 'Hobbie' Kilivan x2
    Leia With Blaster Rifle x2
    Master Luke x2
    Obi-Wan Kenobi x2
    Owen Lars
    Theron Nett x2
    Wyron Serper

    Vehicles (4)
    Rogue 3 x2
    Rogue 4 x2

    Starships (4)
    Millennium Falcon x2
    Red 10 x2

    Interrupts (19)
    Ambush
    Careful Planning
    Courage Of A Skywalker
    Gift Of The Mentor
    Glancing Blow
    Harvest x3
    Moving To Attack Position
    Nabrun Leids
    Narrow Escape x2
    Out Of Nowhere x2
    Put That Down
    Swing-And-A-Miss
    Transmission Terminated
    Warrior's Courage x2

    Effects (6)
    Aim High
    Hiding In The Garbage
    Kessel Run x2
    Reflection
    The Planet That It's Farthest From

    Weapons (2)
    Anakin's Lightsaber
    Obi-Wan's Lightsaber
    '

    Strategy: '

    Realized I made some errors on the card list. Junland waste isn't LS duh So put Tatooine Jabba's Palace there. And Hiding In The Garbage should be No Disintegrations sorry my bad )






    Now depending what the DS deploys for Objective. If they play one decides how you start. But normally just play a tat site and careful planning for the other. Sometimes you may deploy planet the planning for site.

    This deck has doubles for the reason of getting them when you need them. Both spaceships can complete the kessel run. Both have immunity to attrition. So you can go to the air if you need to. If the walkers come out...or AT-ST then go with the snow speeders for moving across the globe. Then of course there are the big beat done characters.

    There are 3 ways to retrieve force. Kessel Run, harvest or reflection. So usually one of these works without a hitch.

    Before you go and deploy like crazy see what the DS is doing and figure out where to do the most damage. If he's going heavy bounty hunting. Sit a starship at ord-mandel, if he's going with hunt down make sure you have the few safety cards in your hand incase. If DS hit the ground with the big machines. You'll have to do a big ambush and force retrieve your losses.

    There are cards in the deck that slow down or stop some popular decks but I know not all cards can be included. I'm sure I forgot some but, I haven't found trouble as of yet.

    Thanks for you time, and the review.

    Glyph '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.