DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Mind Your Droids

    Deck ID: 2981

    Author: Michael "faramir" Dalton

    Title: Mind Your Droids

    Side: Light

    Date Published: 2000-02-05

    Description:
    Death Star Plans/Droid Insert deck based around MWYHL for Sense/Alter protection.

    Rating:
    3.5

    Cards:

    '
    Vehicles (4)
    Lift Tube x2
    Ronto x2

    Starships (1)
    Lando In Millennium Falcon

    Characters (13)
    8D8 x2
    Artoo x2
    BG-J38 x2
    Luke With Lightsaber x2
    Obi-Wan With Lightsaber x2
    R2-X2 (Artoo-Extoo)
    R4-E1 (Arfour-Eeone)
    Wedge Antilles

    Effects (15)
    Anger, Fear, Aggression
    Battle Plan
    Death Star Plans x3
    Demotion
    Descent Into The Dark
    For Luck
    Insurrection
    Never Tell Me The Odds x3
    Projection Of A Skywalker x2
    Wars Not Make One Great

    Interrupts (16)
    Effective Repairs x2
    Endor Celebration
    Grimtaash
    How Did We Get Into This Mess? x5
    Surprise Assault
    The Signal
    Transmission Terminated x2
    Visored Vision x3

    Locations10
    Dagobah
    Dagobah Yoda's Hut
    Death Star Detention Block Corridor
    Death Star Docking Bay 327
    Death Star Trash Compactor
    Dejarik Hologameboard
    Hoth Echo Command Center (War Room)
    Kessel
    Rendezvous Point
    Yavin 4 Docking Bay

    Objective
    Mind What You Have Learned/Save You It Can
    '

    Strategy: '

    Glad no one realized my stupidity before I did. Take out the Descent into the Dark for another Projection of a Skywalker or something.

    Start w/ Insurrection so you can pull your Docking Bays. There you can drop your droids and start HDWGITM'ing. You should be able to get a pretty early insert in. HDWGITM through your deck to pull out key effects (Battle Plan, Wars Not Make One Great, For Luck) and your locations for force. Set up 3 vehicles as well so you can get the 1 turn Death Star Plans going. If they leave you any openings to drop an EPP and do some damage do so. When you have enough of a lost pile go complete a Death Star Plans and get it all back. Pretty simple.

    Visored Visions - Early on you can guess Torture and hope to kill them before they cancel any of your insterts. As you play it more you should get more of an idea what to guess.

    Holotable - A safe battleground to help you get around CHYBC.

    Effective Repairs - Great card, it basically doubles for any effect in your deck. Get your Projection back if it dies on the Holotable, your insert if it hit, that Battle Plan you lost off reserve.

    Demotion - For Vesden, and w/ For Luck out they pretty much can't alter it (unless Mara pulls a 0).

    Kessel is in their for the late game drain, when your opponent is low on force and doesn't have much left to challenge you in space, Lando in Falcon w/ Wedge is a nice combo.

    Lemme know what you think. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.