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Give Away A Free Vacation

    Deck ID: 3055

    Author: Brandon "Droid Pimp" Gravo

    Title: Give Away A Free Vacation

    Side: Dark

    Date Published: 2000-02-07

    Description:
    This deck will give your opponent a free vacation to the bottom of the rankings with its massive beat down power.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Death Star (SL)
    DS War Room
    Coruscant
    Imperial Square
    Ice Plains
    Wampa Cave
    Meditation Chamber
    Dagobah Cave

    Characters (18)
    DLOTS x2
    Darth Vader x2
    Mara Jade
    Grand Moff Tarkin x2
    Bane Malar
    U-3PO
    ECC IG-88
    EJP Dengar
    ECC 4-LOM
    Commander Igar
    Djas Puhr
    Jabba The Hutt
    Dannik Jerriko
    EJP Bossk
    Jodo Kast

    Starships (8)
    Dreadnaught
    Boba Fett In Slave 1
    Zuckuss In Mist Hunter
    DSSD
    Executor
    Bossk In Party Wagon
    Avenger
    Vengence

    Vehicles (1)
    Tempest 1

    Interrupts (11)
    Twi'Lek Advisor x3
    Evader x2
    Torture x3
    Projective Telepathy x2
    Alter

    Effects (11)
    First Strike
    Security Precautions
    There'll Be Hell To Pay
    Secret Plans
    Battle Order
    Presence Of The Force
    Oppressive Enforcement
    Crush The Rbellion
    Reactor Terminal
    Come Here You Big Coward
    A Bright Center To The Universe

    Weapons (3)
    Vader's Saber x2
    Jade's Saber


    '

    Strategy: '

    I just play this deck a tourney. The only difference was a Torture was Masterful Move and POTF was a Ghhhk. First thing that I want to say is this is not meant to be a force choke deck. My locations just happen to provide only me with force. Because of this we hace CTR with two evaders to kill those revo's. The alter is also good at this and can get rid of other bad stuff as well. I played this against three very different decks so at the tourney and did very well, only losing one game by 3. The usual start is DS. I'll just go into strategy vs. specific deck types now.

    Vs. Ops Start DS and Battle Order. There is no way they can even occupy space for more than a couple of turns. Try to use starfighters so they can't Landing Claw you. Capitals are for HB only, or you can move them to the DS. Now you get out ABCTTU and battle them to death on the ground. I played against one of these and flipped the damn objective back. Projective Telepathy is fun to play after they just paid three to drain you for 1.

    Vs. HB Start Dagobah Cave and Pracautions. Just fight them where ever they are and probe. Shouldn;t be to hard and I think Alter will work on eject eject here.

    Vs. Profit I played one of these too. Start Jabba and Mara. First Strike will make them pay for all those interrupts. Alter will kill the Bacta Tank and Dannik Jerrico will have fun eating soup, especially Han's. My opponent didn't even come close to flipping and Dannik ate Master Luke's soup and that of another scrub too. I started Secret Plans but would probably start First Strike instead.

    Vs. MWYHL Watch to see where they are going. You should start moving the DS to Dagobah in case they are testing to 5. Start CHYBC and just kick their ass where ever they are. Unless they have battle ground locations they won't be draining or retrieving.

    The only deck that I lost to(by 3) was a #'s cheese deck that started RP and tried to drain at Kessel while having characters witha Destiny total of 16 out. I got hit by NTMTO for 16, 13, and 13 even though I canceled it four times. If I would have had one battleground site I would have won so I put in POTF to make one. I want to put in an Unexpected Interruption and Elis. I'm not sure what to take out but I'm guessing tht it will be Igar and Tempest 1. Also, I'd probably drop Djas and put in another Mara if I had two. '

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