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Let the Creatures Hunt the Jedi (v1 1)

    Deck ID: 3065

    Author: Peter "martian" Hall

    Title: Let the Creatures Hunt the Jedi (v1 1)

    Side: Dark

    Date Published: 2000-02-07

    Description:
    Why do you need Vader to take out Ben when you've got Womp Rats?

    Rating:
    4.0

    Cards:

    'Start (6)
    Hunt Down.../Their Fire...
    E Holotheater
    E Chamber
    Visage
    Twi'lek Advisor
    Crush the Rebellion

    Locations (6)
    Coruscant
    Cloud City Downtown Plaza
    Cloud City Lower Corridor
    Cloud City West Gallery
    Tatooine Jabba's Palace
    Tatooine Lar's Moisture Farm

    Carachters (12)
    Darth x2
    DLotS x2
    Vader w/ Saber
    Mara Jade x2
    GM Tarkin x2
    Dr. Evazan x2
    Fett with Rifle

    Creatures (7)
    Bubo x2
    Krayt Dragon
    Womp Rat x4

    Vehicles (5)
    Ronto x5

    Weapons (3)
    Mara's Saber
    Vader's Saber x2

    Effects (8)
    Come Here You Big Coward
    Disarmed
    Oppressive Enforcement
    Presence of the Force
    Reactor Terminal
    Search and Destroy
    Security Precautions
    Visage

    Interrupts (13)
    Alter x2
    Counter Assault
    Evader
    Monnok
    Sense x2
    Twi'lek x2
    Yaggle Gaggle x4
    '

    Strategy: '

    This is very similar to the last version of this deck. I added some stuff from the new Enhanced sets, and did a little tweaking, but the concept is the same.

    Some people didn't seem to think that this deck could put up a fight indoors, so I've added a few more carachters.

    The basic idea is to pump up the creatures with Yaggle Gakkle to take care of any carachters who wander outside, while using Vader & Co. to hold things down on Cloud City. The high destiny creatures are great with weapons and Dr. Evazan. Crush the Rebellion prevents them from drawing mad destiny on CC.

    Here's some specific strategies to use vs. popular deck types

    Mains Battle them on CC; Munch them on Tatooine (or anywhere else).

    Non-Mains (Ground) munch their puny carachters, and mop up with hit squads.

    Hidden Base Search and Destroy + Visage will take thei toll. Convert Coruscant if you can. Play Security Precautions to make them nervous. You should flip early, alowing your Senses to take care of Transmission Terminated. If they TT the first Visage, wait until you're holding a Sense to drop the next. There is no room for a collection of ships in this deck.

    Any suggestions will be appreciated. Is Battle Order a good idea (to make HB pay for drains)? How about the Big E?

    '

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