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why tie give you victory(the original)

    Deck ID: 3072

    Author: Yannick "Crusher" Lapointe

    Title: why tie give you victory(the original)

    Side: Dark

    Date Published: 2000-02-08

    Description:
    I decide to put the real version of my 4 deck i have usei have play with this deck in day 2 i have won against james lafferty and steve brentsonand my friend maxim briand have play with my version and won against Martin Falke(against is why martin fal

    Rating:
    4.0

    Cards:

    'Location9
    death star(sl)
    kiffex x2
    endor x2
    kashyyyk x2
    dantooine(you can react big surprise)
    kessel

    character3
    dark lord x2
    u3po

    ship17
    tie scout x13
    dreadnut x3
    boss in boat

    interrupt/effect31
    all power to weapons x3
    lateral damage x2
    gravity shadow x2
    counter assault x2
    tarkin order x2
    twilek x3
    presence of the force x2
    imperial star fleet
    oppressiv enforcement
    ther be hell to pay
    torture x2
    secret plan
    come here big coward
    first strike
    well guarded
    a bright center
    short range fighter x2
    imperial barier x3 '

    Strategy: '

    wait before giving me a half star and read if you dont understand dont review send me a message i explain in detail

    you just have to put a tie everywhere wait and drain if he deploy imperial barier after that beetdownfor victory
    if you expect sense or frozen asset then put more than 1 tie
    you got big drain with this deck if your afraid of opps you got bright center you cancel 2 drain with u3po and starfleet + counter assault
    this deck is pretty easy to play and have no weekness if you play well and if you wondering why i dont have security precaution?? well you dont need it against space you dont spreed your fleet you wait ubtil he deploy than fight lateral damage+40power+first strike = victory
    so you dont need the damage of sp
    sorry for my english and have fun killing people '

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