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The Emperor s War Machine

    Deck ID: 310

    Author: Mike "Iceman" Fitzgerald

    Title: The Emperor s War Machine

    Side: Dark

    Date Published: 1999-08-29

    Description:
    Stiff arm the opponent while draining onthe side or just wear the opponent downto nothing.

    Rating:
    4.5

    Cards:

    'Locations ( 9 )

    Death Star ( SL )
    Coruscant
    3rd Marker
    5th Marker
    Kiffex
    Kashyyyk
    Endor
    CC DTP
    CC PTDistrict

    Characters ( 21 )

    Darth Vader x2
    Choke Vader
    Grand Moff Tarkin x2
    Admiral Motti
    Sergeant Barich
    Officer Evax
    Commander Nemet
    Captain Lennox
    Lt. Pol Treidum
    Lt. Arnet
    Lt. Grond
    Admiral Ozzel
    Commander Praji
    Warrent Officer M'kae
    DS-61-2
    DS-61-3
    DS-61-4
    Major Marquand
    CC Lambda shuttle grabbing pilot guy

    Vehicles/ St'ships ( 17 )

    Bus
    V's Shuttle
    Dreadnaught x3
    Avenger
    Devastator
    Tempest Scout 1
    Blizzard Scout 1
    Blizzard 2
    Tempest 1
    Tempest Scout 1
    Tempest Scout 3
    Tempest Scout 4
    Tempest Scout 5
    Tempest Scout 6
    Tempest Scout

    Effects ( 11 )

    Secret Plans
    CBHYBC
    Hell2Pay
    Security Precautions
    Imperial Arrest Order
    Battle Order
    Reactor Terminal
    First Strike
    ABC2 The Universe
    Resistance
    Broken Concentration

    Interrupts ( 2 )
    Twi'lek Advisor x2

    '

    Strategy: '

    Addendum I'm not sure if I typed Ability Ability
    Ability in but if it isn't on the list then
    take out a pilot. I'm also trying to fit in an
    Imperial Decree.
    Not your typical Mike Fitzgerald deck ;) You must
    be thinking what the heck is that ? Well this
    deck is incredibly strong. SAC doesn't do jack.
    There is like 3 cards that are immune here ,Sense
    could only mess with reacts and chances are if
    they are using a good amount of senses then
    they'll be grouped together and you won't need to
    react. You can hold your own toe to toe with any
    deck. You'll particularly notice that EPPs are
    pretty helpless versus this deck. Keep your pilots
    on the Walkers and IAO up and you can push them
    around at will. Battle Order is HUGE in this deck.
    Set up a solid force at both ground and space and
    while they are scrambling around trying to set up
    drains while paying you will be able to get card
    advantage on them by draining for free and dumping
    guys and sites followed by guys and sites. Ability
    Ability Ability is a major game breaker.

    v. Ops- Start Battle Plan. You can mess around on
    their planet , try to set up ABC2theUni ASAP. Set
    up a few drains on the side and protect ABC. You
    can harass them like crazy and it'll be an
    excellent game.

    v. MWYHL- Broken Concentration start will hurt
    them and you can set up Walkers and pilots. Like
    I said , ' Suprise Assault what ? ' . Secret Plans
    and CBHYBC should be able to bring them out and
    you can punish them when they do.

    v. Mains and Toys- Spread out, Imperial Arrest
    Order will do most of the work here. Battle Plan
    kinda forces the EPPS to chose Space or ground
    and with them out of one of the theatres you'll
    be fine.

    v. Yavin 4 w/ or w/o Revo- Death Star w/ Sec Pre
    or IAOrder will make them play pretty careful.
    Basically like Mains and Toys.

    v. Hidden Base- Death Star , Security Pre , Battle
    Plan will usually slow down HBase. Grapple
    Organized Attack and YOU WILL BE ABLE TO OUTLAST
    AN X-WING SWARM )

    v. anything else- I dunno I think that is all
    you'll probably see. Its about a simple as a deck
    as you can build.

    Miscellaneous Notes Don't underestimate the power
    to look through your reserve. You can use the
    Lambda shuttle to go get V's Shuttle and M'kae
    to search for something. Lennox and Secret Plans
    look for stuff too. Also , once you get First Strike
    rolling in this deck it is gonna be a long ride
    for the Rebels.'

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