DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
A not so quiet colony

    Deck ID: 3163

    Author: Robert "Djas Phur" Waygood

    Title: A not so quiet colony

    Side: Light

    Date Published: 2000-02-10

    Description:
    This deck revolves around the ECC objective of Quite mining Colony/Independent Operation. There seem to be many variations on this deck. A common form is one that uses all the Cloud City sites and once flipped, uses Cloud City Celebration for force retrie

    Rating:
    4.0

    Cards:

    'Locations (8)
    Bespin
    Bespin Cloud City
    Cloud City Casino
    Cloud City Downtown Plaza
    Cloud City Platform 327 (Docking Bay)
    Clouds x3

    Characters (23)
    2-1B (Too-Onebee)
    Captain Han Solo x2
    Corporal Beezer
    H'nemthe
    Kal'Falnl C'ndros
    Lando Calrissian x2
    Leia With Blaster Rifle
    Luke With Lightsaber
    Obi-Wan With Lightsaber
    Pucumir Thryss
    Ralltiir Freighter Captain x6
    Sic-Six
    Tibanna Gas Miner x2
    Wedge Antilles
    Yoxgit

    Vehicles (7)
    Cloud Car x7

    Starships (9)
    Millennium Falcon x2
    Redemption
    Spiral
    Tantive IV
    Z-95 Bespin Defense Fighter x4

    Interrupts (9)
    Cloud City Sabacc x4
    Local Defense x2
    Nar Shaddaa Wind Chimes
    Strangle
    The Signal

    Effects (3)
    Bacta Tank
    Bargaining Table
    Maneuvering Flaps

    Objective (1)
    Quiet Mining Colony/Independent Operation
    '

    Strategy: '

    I ended up settling on the deck as you see it now. As you can see it is cloud orientated, with only the minimum number of sites needed to flip. I try to flip this objective as early as possible (1st or 2nd turn should be easy) as this gives me the protection I need to hold my own against beat down.

    The starting location is always the casino. Coupled with Lando and Sabacs, it is a good force retrieval method that can also hurt your opponent. Especially with the popularity of the bounty hunters in there ships, as all but Bossk in Hounds tooth are valid stakes. The starting effect can sometimes vary depending on how they start. I find I start with Maneuvering flaps the most as it allows me to do a cloud car beat down if I get challenged. Don't forget that the cloud cards are good at exterior sites as well as the cloud sectors. Bargaining table is sometimes chosen if I suspect my opponent will leave me alone and force drain.

    The non-uniques have been chosen to enhance this deck. The Ralltiir freighter captains are great for piloting cloud car. The H'nemthe and Sic-six are both designed to join Lando at the casino. This stops Elis beat downs and increases the deploy of imperials.

    Maintaining control of the Bespin system is one the decks major priorities as it is the easiest way for the opponent to flip it back. For this reason I have used two copies of both the Falcon and Captain Han. Coupled with the z-95 Bespin defense fighter (which is a staggering 5 power at the Bespin system) and the corvettes they provide enough power. The redemption is in the deck so you can recycle a high forfeit character threw the Bacta tank cheaply.
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.