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I Still Like Monkeys

    Deck ID: 3264

    Author: Alan "DrObiwannabe" Jern

    Title: I Still Like Monkeys

    Side: Dark

    Date Published: 2000-02-13

    Description:
    HDADTJ with lots of 2/0 sites and counter-strategy effects. Deploy to wherever they are and beatdown with loads of mains.

    Rating:
    4.0

    Cards:

    'Starting
    HDADTJ
    Med Chamber
    Holo
    Visage
    The Signal
    (pick an effect)

    Locations
    Death Star
    D War Room
    Coruscant
    Cor Imp Square
    Hoth Ice Plains
    Hoth Wampa Cave

    Characters
    ECC 4-LOM
    Mara Jade
    Gen. Veers
    Adm. Ozzel
    EPP Fett
    Jabba The Hutt
    Dr. Evazan
    Cmdr. Igar
    EPP Vader
    Bane Malar
    Boelo
    GMT x2
    Darth Vader x2
    Cpt. Piett
    Ephant Mon
    DVDLOTS
    J'Quille
    Djas Puhr
    EJP dengar
    ECC IG-88

    Interrupts
    Twilek Advisor
    Monnok
    Evader
    Torture x2
    Elis Helrot
    I Have You Now

    Effects
    Opp. Enforcement
    First Strike
    CHYBC
    BFHI
    Reactor Terminal
    Lat Damage
    POTF
    Secret Plans
    Hell 2 Pay
    CTR
    Sec Precautions

    Starships
    Devastator
    Vengeance
    Avenger
    BFiS1
    Zuckuss in Mist Hunter
    BiHT

    Vechiles
    Blizz 1
    Tempest 1

    Weapons
    Maras Saber '

    Strategy: '

    Basic strategy Go to wherever they are and fight

    Vs. HB Start with Security Precautions and load of the starfighters in the deck with bunches of mains and battle, battle, battle. Probe if they flip.

    Vs. Profit Start with Dengar and Mara. Pull out her saber first turn. Deploy several more mains there as time moves on and generally just keep them from getting Han. If, and when they get him out, eradicate their mains by lots of battling.

    Vs. MWYHL Start with CHYBC to stop any retrieval they might have. This will also encourage them to get out some battlegrounds where you can beatdown.

    Vs. Tosche Get mains to the station as soon as possible and prevent them from controlling at all costs. Tosche decks generally dont run very many locations, so if you can prevent the activation at the station, they will have very little force to work with (they are getting none from you)

    Vs. Ops Ops is easy. Get guys to their planet very early and prevent pretty much all deployment you can. Dengar will hit speeders if they play them.

    Vs anything else Go where they are and beatdown repeatedly until you win. '

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