Deck ID: 3284
Author: John "jpvz" Veasey
Title: The Leaders of Ralltiir
Side: Dark
Date Published: 2000-02-13
Description:
A quick flip ROPS deck that then gets set for battle, either at home or to sock it to them.
Rating:
4.0
Cards:
'Starting
Ralltiir Operations/In The Hands Of The Empire
Ralltiir
Twi'lek Advisor
Imperial Arrest Order
Unknown Type
Carida
Kashyyyk
Executor Meditation Chamber
Hoth Wampa Cave
Spaceport Docking Bay
Spaceport Prefect's Office
Spaceport Street
Characters (15)
Danz Borin
Admiral Motti
Admiral Ozzel
Captain Lennox
Commander Igar
Darth Vader
DS-61-2
DS-61-4
Lieutenant Arnet
Lieutenant Cabbel
Lt. Pol Treidun
Major Marquand
Officer Evax
Trooper Davin Felth
Warrant Officer M'Kae
Creatures (1)
Bubo
Vehicles (6)
Blizzard 2
Blizzard Scout 1
Blizzard Walker x2
Tempest 1
Tempest Scout 6
Starships (6)
Devastator
Dreadnaught-Class Heavy Cruiser
Thunderflare
Boba Fett in Slave I
Vader's Personal Shuttle
Zuckuss in Mist Hunter
Effects (10)
Battle Order
Come Here You Big Coward
First Strike
Imperial Decree
Oppressive Enforcement
Secret Plans
Security Precautions
Alert My Star Destroyer
Lateral Damage
Interrupts (12)
Evader
Monnok
Those Rebels Won't Escape Us
Torture
Limited Resources
Point Man
Twi'lek Advisor
Alter
Evacuate?
Imperial Barrier
Trample
Devices (1)
Homing Beacon
'
Strategy: '
This deck uses a combination of 2-2 Imps and blue to go anywhere.
HIP and EMC are just for force generation. Cardia can also be for generatio, Decree and Battle Order. Kashyyk is all that plus a drain for 2.
The spaceport helps the quick flip, drop 3 guys at 3 sites, flip and move togher for free at the street.
Most of the guys are either leaders, or pilots(or both). Sit one at the precinct office to get bonuses for your Imps, even if piloting a combat veichle. Pol Tredum helps deal with undercover spies. Cabbel is good with any leader. Arent stops reacts, espically those pesky Arconas. Bubo takes care of any low power problems.
The SD's are in for power and are unstopable with Alert My SD. The Indpendent fighters can't be clawed and have staying power. The shuttle works well as a quick fix incase they beat you to the system.
The walkers are solid, the only problem could be Mechanical Failure. Use the scouts to cover multiple sites and let the big boys kick their scrubs around.
Battle Order slows down their drains, or gives a good battle opprotunity. CHYBC stops most cheese retival and associates. First Strike is the only real retival in this deck, try and get it early. Decree slows down any big drain decks till you can fight them. Enforcenment is anti-SAC and is good all around. Secret Plans is anti-reteval as well. LD alows the smack to be laid down on an unsuspecting ship. Alert is local meta, gives my SD's staying power.
Only one Evader in this deck because revo had gone downhill around here. Monok keeps their hand size conroable as well as battling the swarm. Those Rebles is a good all around counter card. Tourture kills numbers, not too much around here but pops up occasionally. Limited R is a local meta, works well as near end game killer. The exta Twi helps me fish for any need stuff. PM is a good canceler, espically two of the most hated, OTE and Scramble. Evacuate works well in big blue, saves your guys and its a 6. Alter cancels a lot of stuff that hurts. Imp Barrier stops the beatdown before it starts. Tramle is the most fun card in this deck.
Please post any comment or suggestions, Thanks. '