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Endor Ops/Impoerial Outpost

    Deck ID: 3300

    Author: Scott "Maverick" Shepherd

    Title: Endor Ops/Impoerial Outpost

    Side: Dark

    Date Published: 2000-02-14

    Description:
    A quick flip Endor Ops deck that utilizes biker scouts and their rides...

    Rating:
    4.0

    Cards:

    'Objectives(1)
    Endor Ops/Imperial Outpost

    Locations(9)
    Endor
    Landing Platform
    Bunker
    Back Door
    Forest Clearing
    Dark Forest
    Ancient Forest
    Dense Forest
    Fondor

    Characters
    Sergeant Barrich
    Lt. Grond
    Corp. Avarik
    Sergeant Elsek
    Sergeant Irol
    Corp. Misik
    Corp. Drelosyn
    Biker Scout Trooper x2
    Darth Vader, DLOTS x2
    Ephant Mon

    Vehicles(5)
    Speeder Bike x5

    Starships(5)
    Executor
    Bossk/Hounds Tooth
    Dengar/Punishing One
    Zuckass/Mist Hunter
    Fett/Slave I

    Critters(1)
    Bubo

    Effects(11)
    Ominous Rumours
    Establish Secret Base
    Perimeter Patrol
    Blast Door Controls
    Security Precautions
    Come Here You Big Coward
    Crush the Rebellion
    Secret Plans
    Reactor Terminal
    Imperial Arrest Order
    Battle Order

    Weapons(1)
    Vaders Sabre

    Interrupts(15)
    Torture
    High-Speed Tactics
    Evader
    Twi-Lek Advisorx3
    Always Thinking w/Stomachx2
    Tactical Supportx3
    Masterful Move
    Shut Him Up/Down
    Shocking Revelation
    Main Course '

    Strategy: '

    This deck is designed to try to flip your objective as quickly as possible while utilizing the amazing game text of many of your biker scouts.

    The deck also incorporates many if not all of the red shield strategy cards, so your starting effect should really depend on what you expect to face...

    vs.Ops
    Start Battle Plan or Perimeter patrol if you think you can somehow flip first. Use tactical support to get your combat awesome scouts into your hand once you've flipped to go rack out on the liberated planet with Choke Vader for operatives hanging around(super high destiny for choking)or high speed tactics for those in speeders. Otherwise you should be able to outdrain them in space with drains of 4 and 2 at Endor and Fondor even with the opposing objective flipped.

    vs. Mind What You Have Learned
    Start Perimeter Patrol and flip as fast as possible. You should be able to drain huge before too many tests become a problem, then get one of your starships to Dagobah and land 'en mass' to drain there too or to get Vader to where Yoda or Luke/Leia is to spank 'em.

    vs. Profit/Destroyed
    Start Perimeter Patrol, flip as fast as possible and let them release Han. Once he's out go after him with Vader( 50% chance of choking him out with your huge destiny in the deck...31 cards destiny 4 or higher). Try to find Secret Plans to slow them down, if not you should be able to outdrain them on Endor and in space. If he spreads out hammer him with scouts, if he concentrates forces...you retrieve a force a turn to offset his occupation damage.

    vs. Hidden Base
    Start Perimeter Patrol, try to find Effant Mon asap and get him in the bunker to protect from crappy spies, you should have plenty of time to find security precautions before the objective can flip so there really is no rush for that. Drain away on the ground while trying to find as many ships as possible before the opponent flips. Fett/Slave I is your best friend vs. this objective as if you're flipped the opponent only gets 1 destiny , so Fett should be able to get a handle on the secret base.

    Basically this deck should be able to flip your objective on turn 2-3 and keep it flipped by turn 4 with space presence. Use the tactical supports to get the scouts you want to flip( I like to take at least 1 generic biker scout to also grab a bike) then use the other tacticals to grab other scouts when you want to hammer the opponent some time later in the game. This deck tends to be rather defensive like most of the decks I build, so playing carefully should lead to good results v. anything you come up against. Aswell, this deck is blessed by being set on Endor, the dark sides best planet for draining and force generation while lending its outdoor atmosphere to the awesome blue might of the Empire. Have fun and Good Luck.

    P.S.
    Some people have commented on why Grond is in the deck, so here is my rebuttle...
    1.Grond is an ability 2 character so he is affected by imperial arrest order.
    2. Grond is a scout, so he rocks on a bike AND satisfies the requirement for flipping with establish secret base, aswell as being able to retrieve him with your objective flipped.
    3. He is one of not many pilot scouts that and power to anything other than a speeder bike(i.e. Executor or any other starship)

    P.P.S.
    Some people are commenting on my lack of revolver protection...I have played many revolvers with Endor Ops and say this...you can't hurt me by choking me...only annoy me. The activation is too high with all the battleground sites to worry about it.
    '

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