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Guns Blazing

    Deck ID: 3314

    Author: James "Wraith One" Hsu

    Title: Guns Blazing

    Side: Light

    Date Published: 2000-02-14

    Description:
    Sets up a very quick Cantina shuffle. Extremely powerful on the ground, avoids space with Landing Claws.

    Rating:
    4.0

    Cards:

    'Starting
    Careful Planning
    Cantina
    Mos Eisley

    Locations
    Yoda's Hut
    Hoth War Room
    Rendezvous Point
    Yavin 4 HQ
    Yavin 4 War Room
    Chief Chirpa's Hut

    Characters
    Master Luke
    Luke w/ saber x2
    Obi-Wan Kenobi x2
    Ben Kenobi x2
    Harc Seff
    Chewie w/ gun
    Leia w/ gun
    Han w/ gun
    Tawss Khaa
    Melas
    Orrimaarko

    Starships/Vehicles
    Red Leader in Red 1
    Gold Leader in Gold 1

    Weapons/Devices
    Obi's saber x2
    Landing Claw x2

    Interrupts
    Sense x3
    Alter x4
    Transmission Terminated x2
    Tunnel Vision x2
    Gift of the Mentor
    Nabrun Leids x2
    Slight Weapons Malfunction
    Clash of Sabers
    Free Ride
    Rebel Barrier x2
    Blaster Deflection
    Endor Celebration
    Shocking Information
    Put That Down x2
    Out of Commission
    Sorry About The Mess
    Glancing Blow
    Courage Of A Skywalker

    Effects
    Mechanical Failure
    Bacta Tank
    Order To Engage '

    Strategy: '

    Start with Cantina and Mos Eisley. The true power of this deck is in getting the Cantina shuffle going very quickly. I don't use the Obi's Hut/Tosche start because I prefer to get big drains early. Obi or Luke should be on the table 1st or 2nd turn. This deck generates lots of force (start with five force + there are 2-0 sites + Tunnel Vision) so deploying all the big guys isn't a problem. Even if Battle Order is out there's enough force to pay for drains (or use the attach/deattach Landing Claw strategy).

    Try to cripple the opponent early with drains of 3-4 force. Right now DS is deadly in space so avoid the temptation to fight them there. Just use the Landing Claws instead. Use Blaster Deflection, Rebel Barrier and Put That Down to protect the Light Side from the bounty hunters w/ guns. Sense/Alter is unexpected so use them to disrupt reacts, Scum and Villainy, etc. There are many recycling 4's and 5's, making it possible to shoot or kill just about anything. The high destiny of this deck, coupled with Tunnel Vision/COAS/Glancing Blow/Ben Kenobi makes it easy for the Light Side to win any duels. '

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