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DS C hoke Beatdown Win simple

    Deck ID: 3381

    Author: Todd "ChessMaster" Vandewalker

    Title: DS C hoke Beatdown Win simple

    Side: Dark

    Date Published: 2000-02-17

    Description:
    A good mixture of 2/0 sites and 2/2 sites gives this deck a good choke aspect, but also a serious drain machine. Very versatile.

    Rating:
    4.5

    Cards:

    'Locations
    Cloud City Downtown Plaza
    Dagobah Cave
    Death Star
    Endor
    Endor Back Door
    Executer Meditation Chamber
    Hoth Defensive Perimiter
    Hoth Ice Plains
    Kiffex

    Characters
    Admiral Motti
    Admiral Ozzel
    Boba Fett With Blaster Rifle
    Commander Igar
    Darth Vader
    Darth Vader With Lightsaber
    Darth Vader, Dark Lord Of The Sith
    DS-61-2
    DS-61-3
    Grand Moff Tarkin x2
    IG-88 With Riot Gun
    Mara Jade x2
    Officer Evax

    Weapons
    Vader's Lightsaber
    Mara Jade's Lightsaber

    Vehicles
    Blizzard 2
    Tempest 1

    Starships
    Boba Fett In Slave 1
    Bossk In Hound's Tooth
    Dengar In Punishing One
    Dreadnaught x2
    Executer
    Zuckuss In Mist Hunter

    Interrupts
    Alter x3
    Evader x2
    Sense x3
    Sniper
    Twi'Lek Advisor x3

    Effects
    A Bright Center To The Universe
    Bad Feeling Have I
    Battle Order
    Come Here You Big Coward
    Crush The Rebellion
    Imperial Arrest Order
    Lateral Damage
    Oppresive Enforcement
    Resistance
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay x2

    '

    Strategy: '

    This has a very good mixture of sites. Having 2/0 sites and 2/2 sites make the deck very versatile in what I want to accomplish with it. I usually start with the Death Star which gives me good activation and gives them no force. It also allows me to start ABCTTU if I need to.

    My character selection I feel is very powerful. The characters are pretty powerful and have high forfeit value, so you should be able to control most of the sites you want to.

    My choice in interrupts is also good. A little mixture of Sense/Alter (3 apiece) allows me to cancel certain cards that might cause problems. Twi'Lek for needed effects.

    As you can see, I have a lot of effects and all of them serve a purpose. I have many choices as a starting effect depending on what your opponent is playing. Here are some of the OPTIONS (you can always start something else depending on your style)

    Against HB You can start Security Precautions. With all the ships in here, you should have no problem probing. Lateral Damage will also help.

    Against OPS Start ABCTTU. You have the power to beat up the little aliens. I don't see them being much of a problem.

    Against Retrieval Decks Sense/Alter/Hell2Pay/Secret Plans/Come Here You Big Coward will all do their part in totally shutting down retrieval decks.

    Against Mains Many options to choose from. Bad Feeling Have I is one.

    Against Revolution Start Crush The Rebellion and play Evader when needed. It's pretty cool to send Mara Jade down and beat up a lone little Oola hanging out at the Throne Room

    Come Here You Big Coward is a huge effect in this deck and is worth considering starting with. This will make it so they can't drain at your 2/0 sites and you have the power to take them out from wherever they are trying to drain from.

    I overall feel this is a great deck, but as always, I would like advice on making it better. Please give me any suggestions or comments. Thanks for reviewing '

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