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Hansicle Freeing Bomb Machine

    Deck ID: 3416

    Author: Trae "Freak4Life" Cadenhead

    Title: Hansicle Freeing Bomb Machine

    Side: Light

    Date Published: 2000-02-18

    Description:
    This deck uses big explosions to free everyone's favorite smuggler...and then...lookout

    Rating:
    3.5

    Cards:

    'Objective
    You Can Either Profit By This/Or Be Destroyed

    Locations (4)
    Dagobah Yoda's Hut
    Jabba's Palace Audience Chamber
    Rendezvous Point
    Tatooine Jabba's Palace

    Characters (24)
    Baragwin x3
    Bothan Spy x3
    Chewie With Blaster Rifle
    Han With Heavy Blaster Pistol
    Han
    Lando With Blaster Pistol
    Leia With Blaster Rifle x2
    LIN-V8K (Elleyein-Veeatekay) x6
    Luke With Lightsaber x2
    Obi-Wan With Lightsaber x2
    Orrimaarko
    Tawss Khaa

    Starships (3)
    Gold Leader In Gold 1
    Lando In Millennium Falcon
    Red Leader In Red 1

    Interrupts (7)
    Don't Forget The Droids
    Nar Shaddaa Wind Chimes x2
    The Signal x3
    Transmission Terminated

    Effects (13)
    Anger, Fear, Aggression
    Bargaining Table
    Bo Shuda
    Crash Site Memorial
    Do, Or Do Not
    Mechanical Failure x2
    Never Tell Me The Odds
    Traffic Control
    Uh-oh
    Undercover x3

    Weapons/Devices (8)
    Timer Mine x6
    Landing Claw x2

    '

    Strategy: '

    By this point you're probably wondering what I'm thinking by using...*ghasp* Timer Mines and Mining Droids in my deck? Well...give me a minute to explain. Here's the text of Timer Mine "Deploy on opponent's side at same site as one of your mining droids. 'Explodes' at beginning of your next turn. Draw destiny. That number of opponent's characters there are immediately lost (owner's choice). Timer Mine is also lost." The Mining Droid is vital to the deck because he has to be present so that the mine can be laid. Now, is it just me or is that an awesome way to clear that Audience Chamber so that Han can be freed? Start with Twi'lek Advisor and Uh-Oh, then deploy a Baragwin and Bo Shuda to the Audience Chamber to protect those Baragwins. The Baragwins work very nicely with the deck because they allow you to retrieve your Timer Mines back into your life force. Crash Site Memorial saves your droids and mines for future use. The Bothan Spies are there for a few reasons to stop drains with Undercover, to help stop drains with Bargaining Table, and because they are easy to get with Nar Shadaa Wind Chimes. If the opponent starts with aliens at the AC, then send in a droid to blow them up as soon as possible. Now all you have to do is free the Hansicle and retrieve a nice 10 force. After he's lose you may want to replace him with EPP Han for a bit more fighting power. Unlike many alien decks, this one includes some nice power with mains and their helpers. As a bonus, the opponent may not be expecting to see mains when you start with Uh-Oh and pull Bo Shuda. The Never Tell Me The Odds and AFA are for early in the game before you bring out your mains. Your main goal in this deck is to win by battling, but first you want to weaken the opponent as much as possible. The Timer Mines will help to leave locations alone that you don't want him to mess with. Or maybe he'll get stuck at a location (even better). Fight the opponent where he's weakest and send in as much power as you can. Here's how to go against specific deck types

    Ops - Wait until you actually have 10 force to retrieve before you flip. You can use spies and Undercovers to cancel drains (as well as BT). Clear locations with mines. Then send in the power characters to clean up. Shouldn't be too hard to win.

    Ralltiir Ops - I've never enjoyed playing against this objective, but you do have the power to win here. If you're facing walkers, then don't really bother with them on Ralltiir, make them come to you. There are some Mechanical Failures in here to help against walkers, but it's best if you don't have to face them. Blow up their characters and battle them at their weakest spots.

    Hunt Down - This is where it should really get fun. Send a mine to Vader and keep him on the run. Battle where there's a weak spot. Have fun

    EJP Objective - Just let the mines do most of the work for you before you swoop in with those mean characters

    This is a fun deck. Clear them out, then battle them to the end. I believe it's totally original (after all, when's the last time you've seen Timer Mines in a deck?). Play smartly and this deck will work '

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